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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-16-2004, 09:29 AM   #1 (permalink)
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Default Parachute logic

Hey, just a quick question, how exactly does the parachute logic work, and how can you make a unit parachutable? I'm trying to make a superweapon that gives you a free dozer, and it works fine, exept two things:

1. The Dozer is dropped off about a Command Center's lenth away from where it's supposed to fall

2. It has not parachute, and simply falls straight down

Can anyone help out?

Oh, and as for the location of the drop, here's my OCL:

ObjectCreationList SUPERWEAPON_DozerDrop
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-5
DropDelay = 300 ;500 ; time in between each item dropped (if more than one)
PutInContainer = AmericaParachute
Payload = AmericaVehicleDozer 1
DeliveryDistance = 250
DeliveryDecalRadius = 100
DeliveryDecal
Texture = EXTargeterAlpha
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:0 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End

Could changing the DropOffset = X:0 Y:0 Z:-5 to DropOffset = X:-100 Y:0 Z:-5 fix the drop location? Thanks!
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Old 05-16-2004, 09:39 AM   #2 (permalink)
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Default

lol, thats funny *falls on unit's head...OUCH!* "Sir we ran our of bombs"...."LETS DROP THE DOZERS ON EM!"

anyway.....tht shoot that comes out of the imfantry I think is a anim that goes with the model so you may have to add a parameter for the dozer:

ConditionState = FREEFALL
and
ConditionState = PARACHUTING

that should clear things up, and make it land where you want....look at the Ranger's para code to get an idea but I dont know how you will add the parashute anim to it (unless you have that already) you may have to do a different model of the dozer like DOZER_PARA for the ConditionState = PARACHUTING, with a bone that calls the parachute anim, look at the ranger's para bone (cant remember the name atm)

that should get it working
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Old 05-16-2004, 10:52 AM   #3 (permalink)
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Try this parachute

Code:
    PutInContainer = LargeParachute
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Old 05-16-2004, 01:00 PM   #4 (permalink)
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Ah-ha! That did it! I also found why they were being dropped so far away, it was right in front of my eyes!

DeliveryDistance = 250

:lol:
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Old 05-16-2004, 01:37 PM   #5 (permalink)
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Question.

Surely the point of paradroping a dozer is because you lost all of them and your command centre, so making it a superweapon which requires the command centre doesn't make any sense. Or will it be with the tech centre or something?
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Old 05-16-2004, 01:44 PM   #6 (permalink)
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Well... erm... ahem.... :scared: I... uh...

Ok, I wasn't completely... err... it's not what you think. I'm trying out something new for AAOW, and it worked!!

I hope to reveil more later today.
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Old 05-20-2004, 01:58 AM   #7 (permalink)
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you might want to drop a dozer behind enemy lines
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Old 05-20-2004, 06:47 AM   #8 (permalink)
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To answer TE007:

You could always attach the super power to some invisible object, and have the power in the shortcut bar. That way you won't actually be able to launch the power from "something", but you always have it.
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