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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-17-2004, 03:59 PM   #11 (permalink)
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Yes it can, if you're surrounded.
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Old 05-17-2004, 04:29 PM   #12 (permalink)
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I'd be interested in a tutorial.
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Old 05-17-2004, 07:45 PM   #13 (permalink)
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would it be possible to do that except with a train arriving from offmap, stopping, a unit driving off the train and then the train setting off again?
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Old 05-17-2004, 08:28 PM   #14 (permalink)
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OK, I just got on, I'll try to answer some of your questions.

Quote:
Sure. Can the same approach be used for buying units at an airstrip and getting them paradropped in, like TD and Renegade?
Yup!

Quote:
Easily done in .scb, as the hard coded AI makes use of them if they are present..
Wrong! The way I used to get this to work & look nice required me to change the unit that is actually built from the Command Center. During my first ingame test, the AI was still trying to built the actual dozer, and couldn't find the butten for it on the taskbar, therefore they just sat there. Didn't take long to change though, I just had to edit one team.

Quote:
so is that the new command center?
Uh.... no? :scared: lol, I've always been very carefull about releasing screenshots, but this time I slipped up! :lol: Yup, that's the almost-finished U.S. Command Center.

Quote:
Looks good, nice concept too. But what happens if the enemy shoots the plane down?
Then you're screwed. Hey, it's new strategy! And it is EDGE_NEAR_SOURCE, so it's harder to shoot the plane down.

Quote:
would it be possible to do that except with a train arriving from offmap, stopping, a unit driving off the train and then the train setting off again?
No idea, but I doubt it. :/


A little tidbit for ya, Pestilence is currently working on a C-5 Galaxy for us, which will paradrop your Dozers and also drop the MOAB! (in real life, the MOAB is so heavy and large that only the C-5 can carry it)

Look for screenshots in the next few days.

Oh, and about the tuturial, I'll try to take a half-hour or so and write it up, along with some example code. An interesting fact, I came up with the solution (I've been trying to do this for a few weeks for... "another part" of AAOW) around 2am two days ago, and got up to scribble it on a piece if paper in the dark.


OK, one last thing, a bit of a poll:

Should the Dozer's transport be invinceable?
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Old 05-17-2004, 08:52 PM   #15 (permalink)
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Wahoo you got it to work!!

My model and my concept work!! thanks for skinning it! Great job!
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Old 05-17-2004, 09:49 PM   #16 (permalink)
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Whoa, I forgot to give credit to Bdmboy for the idea!! ops:

He got me interested, and after I got the basic setup done Saturday night, the stupid idea kept me up 'till 2am when I realized the solution! :lol: Is anyone else haunted by these code problems that keep you up at night?

Oh, also, the HQ model is by Bdmboy.
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Old 05-21-2004, 08:50 PM   #17 (permalink)
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*bump*

I updated the pic. =)
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Old 05-22-2004, 09:39 AM   #18 (permalink)
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Actually pcteen, I may talk to edan and see if we can use this idea for Imperial Assault. May work well for an Idea I have with the Rebel Alliance.
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Old 05-22-2004, 11:40 AM   #19 (permalink)
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Quote:
Originally Posted by pcteen1
Oh, and about the tuturial, I'll try to take a half-hour or so and write it up, along with some example code. An interesting fact, I came up with the solution (I've been trying to do this for a few weeks for... "another part" of AAOW) around 2am two days ago, and got up to scribble it on a piece if paper in the dark.

Have you made the tutorial yet :/

If so please can you post it
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Old 05-24-2004, 12:55 PM   #20 (permalink)
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Quote:
Originally Posted by Sponge
Sure. Can the same approach be used for buying units at an airstrip and getting them paradropped in, like TD and Renegade?
EASY without scripts, make it buy a dummy object with a short lifetime that calls an OCL for the plane to paradrop the unit u bought when it dies
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