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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-17-2004, 09:19 AM   #1 (permalink)
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Default Superweapon ready announcement

I've made a superweapon based on the nuke (original nuke is gone), and I should say "nuclear missile available" when it's done charging. But the problem is, it doesn't. It plays "nuclear missile launched" for all players when you fire it, but you never hear when your nuke is ready. So does anyone know what could be causing this? I'm thinking it might have to do with the public timer, but I'm after removing it, and for a good reason.
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Old 05-17-2004, 02:40 PM   #2 (permalink)
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You wont get the announcement if you remove the public timer. As a workaround, you can script the relevant EVA voice to play when the LocalPlayer is ready to fire your new special power through SkirmishScripts.scb.
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Old 05-17-2004, 02:58 PM   #3 (permalink)
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Ok thanks. Good to know there's a workaround...
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