I would be interested to see if this works. I made a permanently towed artillery unit model for fun but never got round to putting it in-game. From other units though, I think there would be a problem with the rotation of the turret. Generals seems to calculate turret rotation angles from the base position, not from the actual location of the gun. This meant that when I had a turreted machine gun on top of a turreted tank gun, the machine gun would rotate too far as it's rotate bone would be pre-rotated. If that makes sense....
I woudl think the same thing would happen to the towed trailer. As the trailer would already be rotated, the turret would rotate too far... But I may be wrong...
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