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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-25-2004, 05:14 PM   #21 (permalink)
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Ok I am now animating the stuff and i dont know how to copy the keys.

Heres a little screenie of our BM-21 with new firing:



Thanks for the warning The_Hunter, i owe you one .
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Old 05-25-2004, 10:15 PM   #22 (permalink)
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Looking good there. I think that the unit itself maybe could use a more detailed skin, as it is kinda hard to see in my opinion(maybe it is just me). But the arc-effect is neat.
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Old 05-26-2004, 01:50 AM   #23 (permalink)
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What kind of anims do you need?
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Old 05-26-2004, 07:34 AM   #24 (permalink)
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infantry animations, he said to me yesterday. there are probably some more i dont know about (cos im the webmaster (and bugfinder sometimes), not the coder)

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Old 05-26-2004, 11:53 AM   #25 (permalink)
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No, only infantry, besides infantry there's nothing much complicated to animate in ZH.
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Old 05-26-2004, 12:14 PM   #26 (permalink)
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Why not use existing anims?
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Old 05-26-2004, 12:22 PM   #27 (permalink)
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Well i tried but i got the model all screwed up in the end and the US Ranger anims look like crap.
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Old 05-26-2004, 12:39 PM   #28 (permalink)
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Send me one & I'll see what I can do when I get back from work. I've done some high poly inf before & made them look good with existing anims.

On second thought, you want me to send you an example instead?
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