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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-20-2004, 03:05 PM   #1 (permalink)
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Default Turret pitch when firing

I've been puzzling over this for a while, how can I make a turret change it's pitch when it fires?
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Old 05-20-2004, 03:38 PM   #2 (permalink)
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you mean like the inferno cannons do :/ ?
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Old 05-20-2004, 03:45 PM   #3 (permalink)
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Thank you, I just found the solution.
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Old 05-20-2004, 03:45 PM   #4 (permalink)
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Quote:
Originally Posted by pcteen1
Thank you, I just found the solution.
from the little hint in my post i gues
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Old 05-20-2004, 03:48 PM   #5 (permalink)
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Yup.

Quote:
TurretTurnRate = 100
TurretPitchRate = 100
AllowsPitch = Yes
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Old 05-20-2004, 03:51 PM   #6 (permalink)
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also in case you don't know there need to be a part of the model defined as the turret pitch in the art code

Quote:
TurretPitch = TurretEL
and that part is mostly the begining of a barrel or the entire turret like the gattling cannon
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Old 05-20-2004, 04:55 PM   #7 (permalink)
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Yup, I had all the W3D and code set up, I just couldn't get it to change the turret's pitch when it was firing only.
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