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Command and Conquer Editing
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Generals & Zero Hour Editing
» Turret pitch when firing
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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05-20-2004, 03:05 PM
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EvilViking
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Join Date: Jul 2003
Location: USA
Posts: 442
Turret pitch when firing
I've been puzzling over this for a while, how can I make a turret change it's pitch when it fires?
05-20-2004, 03:38 PM
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The_Hunter
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Join Date: Nov 2003
Location: The Netherlands
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you mean like the inferno cannons do :/ ?
05-20-2004, 03:45 PM
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EvilViking
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Thank you, I just found the solution.
05-20-2004, 03:45 PM
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The_Hunter
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Quote:
Originally Posted by
pcteen1
Thank you, I just found the solution.
from the little hint in my post i gues
05-20-2004, 03:48 PM
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EvilViking
Senior Member
Join Date: Jul 2003
Location: USA
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Yup.
Quote:
TurretTurnRate = 100
TurretPitchRate = 100
AllowsPitch = Yes
05-20-2004, 03:51 PM
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The_Hunter
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Join Date: Nov 2003
Location: The Netherlands
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also in case you don't know there need to be a part of the model defined as the turret pitch in the art code
Quote:
TurretPitch = TurretEL
and that part is mostly the begining of a barrel or the entire turret like the gattling cannon
05-20-2004, 04:55 PM
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EvilViking
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Join Date: Jul 2003
Location: USA
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Yup, I had all the W3D and code set up, I just couldn't get it to change the turret's pitch when it was firing only.
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