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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-21-2004, 06:24 AM
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#1 (permalink)
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Junior Member
Join Date: May 2004
Location: Australia
Posts: 28
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Mini Map Window - WND Problem or Hardcoded?
I've been Editing the WND's For our TC Mod. I've been Working on Fully Changing the ControllBar.WND.
What i need to know, is, The Mini Map Window Size (On The Controllbar) Hardcoded or is it controlled by the WND file? For example if i wanted to make it bigger or smaller, would i have to edit any of the ini's? (My INI knowledge has lead me to bealieve i dont need to.) Or is the Size hardcoded and it has to stay that size? Or can i simply change the size in the WND file??
If anyone have any answers to these question or "idea's" Post them!!
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05-22-2004, 06:08 AM
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#2 (permalink)
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Junior Member
Join Date: May 2004
Location: Australia
Posts: 28
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Does anyone Know? ...Deezire?...Anyone?
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05-22-2004, 06:31 AM
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#3 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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Try resizing it and see what happens 
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05-22-2004, 06:39 AM
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#4 (permalink)
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Junior Member
Join Date: May 2004
Location: Australia
Posts: 28
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Haha, Thanx for the..err....Help...DeeZire. 
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06-01-2004, 11:48 PM
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#5 (permalink)
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Junior Member
Join Date: May 2004
Location: Australia
Posts: 28
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If Anyone is Curious about changing the Controllbar.wnd file (or any WND file for that matter) and making there own custom controll bar, some pritty groovy things can be done.
As for my question the Map window can be watever size you want.
As for the controll bar as a whole, u can make it anysize, any position, and layout, But as long as you have every element the original one does, otherwise it wont work!
AS for other WND files, you can add your own custon WND files. So if u wanted to have unit spacific upgrades window pop-up, it can be done, or any other crazy window idea's...just as long as you know how to code the related InI files.
If anyone needs some help in regards to the WND files, just ask...
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06-02-2004, 07:43 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: uk
Posts: 186
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You seem kinda knowledgable, maybe you can answer this? When you press the arrow that hides the ingame GUI, you can no longer see the Mini map... is it possible to leave the mini map visible while the rest of the bar is hidden?
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06-02-2004, 11:20 AM
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#7 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Probably, but I don't know the fine details of it. But the WND files are easy. They are built up by a very solid structure, and once you know one of them, you know them all. So just study them yourself and you'll be able to answer this no problem.
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06-02-2004, 12:36 PM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: uk
Posts: 186
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ok, never mind then.
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06-02-2004, 01:09 PM
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#9 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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By changing the draw module in the cameo window, you can get the game to draw the 3d model of your unit rather than its cameo - handy for mech or future style mods 
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06-03-2004, 01:11 AM
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#10 (permalink)
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Junior Member
Join Date: May 2004
Location: Australia
Posts: 28
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TylerD Keeping the Map window kinda Contradicts the whole point of "HIDE THE GUI" button. But to answer you question. Yes it can be done. I played around with something like that. As i pointed out, what would be the point of the "Hide" button if its only hiding half the GUI.
Like ImmoMan said, its not too hard to Lean about the WND files & Once you do there some cool things you can do with them as DeeZire pointed out.
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