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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-21-2004, 04:13 PM   #1 (permalink)
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Default When all is lost, blow up!

When your out of options, and need to hold off the enemy, BLOW UP. I'm thinking of giving the scorpion or marauder tank the ability to self destruct. Any suggestions on how to make this work?
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Old 05-21-2004, 04:15 PM   #2 (permalink)
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It can probably be done with OCLs :/

I'm just guessing...
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Old 05-21-2004, 04:30 PM   #3 (permalink)
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Look at the bomb truck. Give your tanks a suicide weapon..
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Old 05-21-2004, 04:54 PM   #4 (permalink)
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Default Re: When all is lost, blow up!

Quote:
Originally Posted by Vengence
When your out of options, and need to hold off the enemy, BLOW UP. I'm thinking of giving the scorpion or marauder tank the ability to self destruct. Any suggestions on how to make this work?
This is what the demolition general has really.
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Old 05-21-2004, 05:37 PM   #5 (permalink)
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Nope, I don't use ZH. I wanted this to give the weak GLA an edge. For instance: More stealth units, (like rpg trooper and terrorist) more suiciders, (my scorpion) and more speed (Technicals and buggies move alot faster). I'm giving the gla this stuff because I've supped up the USA and China so much. (Carpet bombing auroras, super raptors, black colored, Apache Heli's, abram tanks, double barreled paladins, tomahawk storm, twin barreled gattling tank, propaganda troop crawlers, and all sorts of overkill)

So as you can see, I left the poor GLA out.
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Old 05-22-2004, 08:35 AM   #6 (permalink)
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GLA sucked to start with. you need two computers to control GLA effectively. you just end up with way too many units.

if anything you should have suped them up first! make things a little more even on the battleground.
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