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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-23-2004, 05:21 AM   #1 (permalink)
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Default Aircraft Carrier

Has anyone solved the Aircraft Carrier problem yet?

It would be great if someone could put up the code/how to get it to work here
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Old 05-23-2004, 06:12 AM   #2 (permalink)
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Some people claim to have done that but no one has made an official explanation yet with code examples. I've been partially successful but then I discovered WB and got scripting... it is rumoured that the light of the five stars mod has them coded as well as the energy mod.
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Old 05-23-2004, 06:32 AM   #3 (permalink)
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what is the "aircraft carrier problem"?
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Old 05-23-2004, 07:57 AM   #4 (permalink)
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You can't get the plalnes to move with the main carrier. They will either stay where they are or return to the carrier's harbor.
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Old 05-23-2004, 10:02 AM   #5 (permalink)
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when will the next version of the light of five stars mod released?
in the actually one there is no carrier in it...
[qoute]I've been partially successful but then I discovered WB and got scripting[/qoute]
how far did you get? and what does work at yours? does it only work with INI coding or scripting? or with OCLs?
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Old 05-23-2004, 12:04 PM   #6 (permalink)
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As I've said earlier I managed to get the plane to land on the aircraftcarrier - with motion. The only problem is that you have to hit an "update bones" button which destroys the bones and spawns them again. The problem with this is that the planes won't land if the bones are being updated or when the planes are docked they won't move with the aircraftcarrier.
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Old 05-24-2004, 03:55 PM   #7 (permalink)
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I will have the Carrier problem solved soon so all of you can steal Energy Mod's AirCC once v5.0 is done :P
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Old 05-24-2004, 04:03 PM   #8 (permalink)
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i dont want to wait!

when will the version with the carrier released?

have the carrier an "update" like button to refreash the bones or so??
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Old 05-24-2004, 06:03 PM   #9 (permalink)
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Are aircraft carriers really worth all this effort? Maps are to small to really support having a mobile airfield
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Old 05-24-2004, 06:19 PM   #10 (permalink)
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Well don't you think he can have bigger maps for his mod?
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