logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,540

Administrators:
DeeZire, Redemption

There are currently 43 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 05-25-2004, 08:31 PM   #1 (permalink)
Member
 
Join Date: May 2004
Location: Stoke-On-Trent England
Posts: 77
Send a message via ICQ to SquireJamesTGW Send a message via MSN to SquireJamesTGW Send a message via Yahoo to SquireJamesTGW
Default Some TGW Units Ingame!




*officers accent*

Right now men, settle down at the back there!, right . These reconaissance photographs show the armored vehicles, known as "Tanks" that are currently being used by both us and out allies, and the Bosche. We see the Triton-Wilson Mk V and Mk V** in the first photograph, along side a Bosche A7V. We also have a bulldozer for scale. The second picture shows these same tanks again, along with the French St.Chamond tank. Take note men, for these tanks are heavily armed and invulnerable to Machine Gun and Rifle Bullets. They typically carry a single or pair of 6 pounders and 4 to 6 Machine Guns. The St.Chamond has 75mm in the Nose rather than a 6 pounder, and so is especially dangerous. But don't worry about them sneaking up on you chaps, these behemoths are slow and very noisy.

Dismissed!

*end officers accent*


Anyways here are the first TGW units in game. We hope to have more ingame once we have an animator for the artillery and other stuff. *hint* *hint* :P

Squire James

TGW Mod Leader
SquireJamesTGW is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-25-2004, 09:01 PM   #2 (permalink)
Senior Member
 
Join Date: Nov 2003
Posts: 105
Default

Very nice Squire. The tanks are looking very nice in-game. The quality of the models really shows in-game. I like them very much.
MrPainless is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 01:27 AM   #3 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 281
Send a message via MSN to Straxovich
Default

first of all let me say that who ever you got skinning for you is the greatest!

maybe a little TOOOO good. The models are looking "too realistic" if there is such a thing. you might want to crank up the contrast/brightness of the models because the detail is a bit dark.
Straxovich is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 01:52 AM   #4 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Send a message via ICQ to DeathAngel Send a message via MSN to DeathAngel
Default

its a good job, yes. but the tracks could be a little better.
DeathAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 02:25 AM   #5 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

Quote:
Originally Posted by Straxovich
first of all let me say that who ever you got skinning for you is the greatest!

maybe a little TOOOO good. The models are looking "too realistic" if there is such a thing. you might want to crank up the contrast/brightness of the models because the detail is a bit dark.
You don't have to do that...the cartoony ground textures are the problem, either make new ones or edit them. I personally went in and edited all the generals ground textures for blitz2 (desaturated them pretty heavily)...you might want to do the same. Your units will look just fine among better ground textures.
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 10:57 AM   #6 (permalink)
Senior Member
 
Join Date: Nov 2003
Posts: 105
Default

Thanks guys. we will keep that in mind. Squire, I just noticed something. Did we want the tanks so large? They are like 2 times the size of the dozer.
MrPainless is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 11:35 AM   #7 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Those tanks look crap.




And I know they're supposed to look that way, all WW1 tanks looked crap. So for a copy of those tanks, the MODELS look great. Nice work fellas!
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 12:42 PM   #8 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

I don't think ww1 vehcies look like crap...I kinda like how they look, especially the a7v.
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2004, 12:53 PM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Send a message via MSN to ComradeJ
Default

Very nice. I'm worried about the detail on a high level of view, but from this distance, it's no problem.

BTW, WW I tanks pwn. At least they can be told apart
ComradeJ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-27-2004, 01:09 AM   #10 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 281
Send a message via MSN to Straxovich
Default

Quote:
...the cartoony ground textures are the problem, either make new ones or edit them. I personally went in and edited all the generals ground textures for blitz2 (desaturated them pretty heavily)...
i never thought of that. might do the same in my mod. thanks for the tip.

btw how do i get that "smurfbizkit wrote:" line?
Straxovich is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ingame Advances Vanguard Generals & Zero Hour Editing 5 06-20-2005 12:27 PM
Merkava ingame Hostile Generals & Zero Hour Editing 6 08-04-2004 11:26 AM
Big Bertha Ingame Uruk-Hai Generals & Zero Hour Editing 17 07-12-2004 05:06 AM
Ingame Units! Uruk-Hai Generals & Zero Hour Editing 5 05-26-2004 03:58 PM
H.U.R ingame! main_concept Generals & Zero Hour Editing 2 04-26-2003 11:12 AM


All times are GMT -4. The time now is 04:07 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.