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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-26-2004, 05:38 PM   #11 (permalink)
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yea a recolord particle cannon!

still looks ok though...would rater like to see the Star Destroyer thing
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Old 05-26-2004, 06:29 PM   #12 (permalink)
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Technically it isnt a particle cannon. I dont believe we are going to have it draggable like the PC. It is a way better SW anyway. And yes the Star Destroyer bombardment will be a 5-star General ability. as for the Imperial Symbol there, I think all we did was put the timer count for the SW to 0 for screenshot purposes. The symbol is the area of that will be damaged I believe.
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Old 05-26-2004, 07:24 PM   #13 (permalink)
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Yeah, its like the ION Cannon but better.

And Smurf, how dare you think we left out a Star Destroyer Bombardment. As the Main Writer I feel insulted. J/K!

We will be launching a Staff Alpha on June 1st.

And if you're lucky, maybe we'll make a demo for you all.
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Old 05-26-2004, 10:30 PM   #14 (permalink)
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I know I know you make the particle cannon deal a lot of damage at once and not be able to be moved, I did the same thing for the Particle Uplink Cannon Power in energy Mod

it is the same particle cannon just that is fires all the energy at once instead of fireing it slowly to cover a larger area (slow burn) but on power (full burn) it will destroy at lot at once so yea I know

also I still want to see the star destroyer thing
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Old 05-27-2004, 12:14 AM   #15 (permalink)
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That was a lot of smilies! :lol: I think that using the particle cannon just makes sense, I mean, it's perfect! Now, I'd like to demand screenshots of the Imperial Bombardment.
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Old 05-27-2004, 06:26 PM   #16 (permalink)
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Quote:
Originally Posted by pcteen1
That was a lot of smilies! :lol: I think that using the particle cannon just makes sense, I mean, it's perfect! Now, I'd like to demand screenshots of the Imperial Bombardment.
Heh, dont worry I will post that up when the time for it comes . Thanks for all the support. With a new staff alpha coming in 5 days be sure to expect a TON of new screenshots. Of course I will only post the good few.
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Old 05-27-2004, 07:15 PM   #17 (permalink)
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suggestion, make a better Explosion FX for the green particle cannon thing as the one you have in the screen shot really doesnt fit a large laser weapon explosion

also on a superweapon note I would like to make the Deathstar superweapon for you if you would like as a lof of my friends that like starwars would love to see the deathstar as a superweapon. I would like to make for you a uber weapon, it would cover the WHOLE MAP NO MATTER WHAT and the animations for it will be insane (dont worry I can make one up that will be amazing ) I dont think that a game ender like that would be fair in multiplayer but it would make a great weapon to have in the missions (end of mission thing )
if you dont have missions planned than I could make it that it has a insane charge time (30min anyone?) and would only be used like a I dont give a F about this anymore, BOOM! weapon
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Old 05-27-2004, 09:51 PM   #18 (permalink)
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Lol I dont know about a Death Star Superweapon, may be a little too much power in it. But Yes we are going to have 3 campaigns for the original triology, and may add a campaign for both of the Clone Wars sides later. But right now we are focusing on Empire/Rebel Alliance.
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