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Command and Conquer Editing
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Generals & Zero Hour Editing
» Imperial Assault new trees
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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05-30-2004, 04:15 PM
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MrPainless
Senior Member
Join Date: Nov 2003
Posts: 105
Does "Crushable level = 0" work? Or is that not valid? Just a thought.
05-31-2004, 01:54 AM
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Straxovich
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Join Date: May 2004
Posts: 281
make the big trees unselectable, undestroyable buildings.
05-31-2004, 06:11 AM
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X-Man
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Join Date: May 2003
Location: France - Bordeaux
Posts: 71
Yeah, why not, but we want something coded and apply to all map, not only to a map edited with WB
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