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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-27-2004, 02:00 PM   #1 (permalink)
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Default Imperial Assault new trees

[This has been translated by Pyrosity from X-man’s original mostly-english text]


Okay boys, i’m a Imperial Assault team member. We actually have a little problem: we want to have new bigger trees. And we have a lot of bugs and problems about that. Thats why we are requesting your help

We want 3 tree categories:
Quote:
- Normal Trees: those from vanilla Zero Hour. They are exactly the same


- Big Trees: Normal Trees, but they are scale 2. All the bush and other non-tree stuff is removed. They can burn, but are crushed only by big vehicles (crushable level=2 )


- Very Big Trees: Big Trees, but scale 3. Dont burn, no bush and other stuff, cant be crushed or only by very big vehicles. Kind of like buildings.
We need :

- To create a new Editor Sorting category for World Builder : Big Shrubbery. The new trees ( Big and Very Big ) will go in that category.

- For the names of Big Trees: B_ before the name of the little brother(B_Treedogwood) and VB_ for Very Big Trees.

- Create the 2 new tree categories, and make WB working with all that stuff



Thanks for all help
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Old 05-27-2004, 02:39 PM   #2 (permalink)
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I'm not sure that new catiglories are possible, but the names are easy, just do this:

Object VB_XXXTree

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Old 05-27-2004, 03:16 PM   #3 (permalink)
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Why don't we sort of make a forum project out of it? Then release a "tree pack" for people to use? I know I could use them for Blitz2. Right now though all my guys are busy on piles of work...so I can't offer any modeling help. I will however, offer to do the tree textures if someone does the models (and uvmap).

Btw X-Man....are you thinking of the trees for Endor?
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Old 05-27-2004, 03:19 PM   #4 (permalink)
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Hmmm.. I'm not sure I can picture SW trees in Blitz2. :lol:

Oh, smurf, there's a Blitz2 POTD over at www.generalsfiles.com , just incase you hadn't seen it.
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Old 05-27-2004, 04:55 PM   #5 (permalink)
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Smurf, it is for Endor.

And we would really like to have Endor trees, I'm sure alot of people would. But if needed I guess we'll make new trees as a last resort.
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Old 05-27-2004, 07:00 PM   #6 (permalink)
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pcteen1, trees are trees :P They ones used in star wars are just normal trees...it isn't like they were purple "alien" trees.

Yea I saw the pic at generals files earlier...kinda cool, made me think of how better the skins look now though (with the sharpening)...god they were blurry before.
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Old 05-27-2004, 08:13 PM   #7 (permalink)
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lol :lol:

The reason I mentioned the trees was the game "Galactic Battlegrounds" (Age of Kings, but Star Wars ). That game had some freaky trees! Check it out:



Freaky, eh? :rockbrow:
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Old 05-27-2004, 10:25 PM   #8 (permalink)
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Ugh, that was an awful game. Anyone who can do good graphics stuff could have modded age of kings into that.
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Old 05-27-2004, 11:19 PM   #9 (permalink)
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I'm hoping imp assult ends up being the first good starwars rts...

Anyways...no one likes my tree package idea?
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Old 05-28-2004, 12:47 AM   #10 (permalink)
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i do, sounds like a great idea, the trees in wb all suck anus and the bushes are all the same, there is also only one type of foilage for deserts which makes making a desert look like plain old $H!T it would be frigin sweet if you guys could release an open tree pack that could be used for any mod as long as they give credit to sw:ia please do it, i think tatooine would look pretty plain with only joshua trees and no cactuses
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