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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-28-2004, 09:26 AM
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#1 (permalink)
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Senior Member
Join Date: Sep 2003
Posts: 168
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Can there be a Limit on Rotation of a Turret?
(please say yes)
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05-28-2004, 10:34 AM
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#2 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Sorry, no. Has been tried, but no one succeeded.
And try searching next time. 
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05-28-2004, 11:17 AM
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#3 (permalink)
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Senior Member
Join Date: Sep 2003
Posts: 168
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wow so our mod (IA) is really screwed. AT-ATs are supposed to have heads that move left and right... but not 360 degrees...
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05-28-2004, 01:20 PM
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#4 (permalink)
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Senior Member
Join Date: May 2004
Posts: 191
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I thought that the Marauder tank didn't have a turret that could spin 360 degrees :/
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05-28-2004, 01:26 PM
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#5 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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It doesn't spin at all, which is the only other option you have. Either it spins or it doesn't, no way in between.
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05-28-2004, 01:29 PM
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#6 (permalink)
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Senior Member
Join Date: Sep 2003
Posts: 168
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Yeah, but having no spin would make the AT-AT impossible to use since the cannons are stationary and shoot in only one direction, so the body would have to align to the target... and those AT-ATs sure are slow... let alone slow at turning in place.
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05-28-2004, 01:45 PM
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#7 (permalink)
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Member
Join Date: Sep 2003
Posts: 63
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Then have the AT-AT's weapons use AcceptableAimDelta = xx
The xx is the number of degrees the weapon can fire in each direction.
It's what keeps the Raptor's and MiGs from having to align perfectly.
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05-28-2004, 01:48 PM
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#8 (permalink)
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Senior Member
Join Date: Sep 2003
Posts: 168
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Awesome, thanks.
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05-28-2004, 03:25 PM
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#9 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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That doesn't make the turret turn though, it just lets the weapon be fired in a direction other than the exact facing. Beware though, if you have a fixed turret and a high AcceptableAimDelta, the shots will appear to come out of the barrel sideways.
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05-28-2004, 04:07 PM
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#10 (permalink)
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Senior Member
Join Date: Sep 2003
Posts: 168
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Quote:
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Originally Posted by ImmoMan
That doesn't make the turret turn though, it just lets the weapon be fired in a direction other than the exact facing. Beware though, if you have a fixed turret and a high AcceptableAimDelta, the shots will appear to come out of the barrel sideways.
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I'm aware, thank you.
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