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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-29-2004, 10:27 AM   #1 (permalink)
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Default Napalm strikes in a line?

Is it possible to have the napalmFX strechted in a line, instead of in a circular shape, or maybe if it is possible to have it in an oval shape or anything that's long and thin? I've been looking at the FXList and WeaponFX and the Weapon ini files but they all include only radius, which is in my guess only gonna make the circle of the effect larger. This is for a superweapon btw.

Thanks, HorseAss.
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Old 05-29-2004, 11:47 AM   #2 (permalink)
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particlesystem.ini? I used that to change the color of the propaganda pulse.
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Old 05-29-2004, 12:14 PM   #3 (permalink)
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Ok, i'll give it a go, thanks.
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Old 05-29-2004, 12:32 PM   #4 (permalink)
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Ok i'm totaly lost in that INI, which lines do i need to edit? There are three or more different Napalms, i'll edit the explosion and fire ones, but i need to know which lines do i need to edit?

I think this:
Code:
  Size = 150.00 10.00
  StartSizeRate = 0.00 0.00
  SizeRate = -0.50 -0.85
  SizeRateDamping = 0.99 0.99
is the part i need to edit, but i need to know which number is what? Is it x,y or is it something different?
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Old 05-29-2004, 02:45 PM   #5 (permalink)
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Horseass, hehe, love that name. why not just go ahead and copy the original than go back and start changing some numbers around and tell us. Only way I figured it out once someone lead me to the particlesystem.ini was to play with it.

I'm gonna go look now, you have me curious...

ParticleSystem NapalmFire
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXexplo03.tga
AngleZ = -7.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.95 0.95
Gravity = 0.20
Lifetime = 15.00 15.00
SystemLifetime = 100
Size = 20.00 30.00
StartSizeRate = 0.00 0.00
SizeRate = -0.50 -0.85
SizeRateDamping = 0.99 0.99
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:183 B:111 7
Color3 = R:0 G:0 B:0 15
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = -1.00 -1.00
BurstDelay = 1.00 1.00
BurstCount = 2.00 3.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.08 Y:0.16 Z:0.01
VelocityType = OUTWARD
VelOutward = -0.75 -0.20
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 10.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.069813
WindAngleChangeMax = 0.226893
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

I suggest you look to the highlited stuff and find other options. If there is a VELOCITY TYPE = OUTWARD and a VOLUME TYPE = CYLINDER than you should be able to find other choices. Think of a particle effect that does what you want and look there.
I found this under FlameThrowerTarget particle sys
VolumeType = LINE
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Old 05-29-2004, 04:00 PM   #6 (permalink)
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Wow, thanks works like a dream, drops it in a line, but there's only one problem. How it will burn is limited by the x,y and z axis which then make it sometimes unsuitable as well the units or buildings or anything might be in any other direction or the planes might fly in thru another direction, so i'm asking if its possible to direct the way it'll fire? I'll check the flamethrower code too.
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Old 05-29-2004, 04:59 PM   #7 (permalink)
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You're in the right direction (no pun intended) I'm sure you'll figure it out and then tell the rest of us, right?
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