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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-30-2004, 03:56 AM   #1 (permalink)
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Join Date: Dec 2003
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Default Bugs With My Mod For Zero Hour

May I have some help with my mod?
I am trying to add a new general to zero hour, but I have some problems.
I try to list the bugs in order of apperance.

1. The Science bar does not show up. (The Background, the buttons you can see.)
2. The AI for the general does not function

3. When you finish a skirmish game, the Tactical Analysis bugs up.
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Old 05-30-2004, 04:55 AM   #2 (permalink)
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1. you need to copy an old on.... and then at "side = " you must write your side!
2. you need to edit the skirmishscripts ... thats difficult i think... ask Mithril for help or visit him at his SDI Ai helping site
3. dont know...
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Old 05-30-2004, 11:34 AM   #3 (permalink)
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Default Re: Bugs With My Mod For Zero Hour

Quote:
Originally Posted by Jarjee
3. When you finish a skirmish game, the Tactical Analysis bugs up.
It might help people's anaylysis of this bug if you tell them what the problem is exactly.
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Old 05-31-2004, 04:50 AM   #4 (permalink)
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Ok,
If you really want to know what the bug for Tactical Analysis is that the words mix, or bug up. I shall quote thy bug at last reading, *Clears throat* :
“With war come the spoils. Everthey’ll confirm a simple rule: The grunts make the army. In order to build your base you’ll need to put your Dozers or Workers to work. These guys are the key to your future success so don’t forget them!e to remove the GLA threat” the rest is in Chinese. Yes there are mistakes there but I am quoting directly.
I’ll try to get a picture and put it online.
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