logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547

Administrators:
DeeZire, Redemption

There are currently 31 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 05-31-2004, 11:56 AM   #1 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 110
Default LINEBUILD problem for walls

hi,
can somebody tell me how to reactivate the walls in gen zh
like it was in tiberium sun e.g. the concrete wall.

......_ _ _ _ _ _ _ _ _ _ _ _ _
[x1] _ _ _ _ _ _ _ _ _ _ _ _ _

well that is a wall x1 is a "wallhub" the = are normal "wall" parts.

i tried it with the old commands but they are not working correctly.
if i take the LINEBUILD command out then they get constructed without the -1% bug.

i know my english is not the best but i try to tell you what i want its:

when i building a "wallhub" and hold the mouse and move it to the right that "walls" will be constructed on the right side from it.


thx for help
Kaine is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2004, 08:44 PM   #2 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Texas
Posts: 709
Send a message via ICQ to Vanguard Send a message via AIM to Vanguard Send a message via MSN to Vanguard Send a message via Yahoo to Vanguard
Default

Let me put it this way..... you can't ever get it back.
Vanguard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2004, 11:59 PM   #3 (permalink)
Junior Member
 
Join Date: May 2004
Location: Australia
Posts: 28
Send a message via MSN to UlthuanDefender
Default

Like Vanguard Said...

BTW... The Search Button On These Forums is an AMAZING Tool. *Hint*
UlthuanDefender is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-01-2004, 04:31 AM   #4 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

IIRC, it caused havoc on the unit pathfinding and was cut because of that...
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-02-2004, 06:01 AM   #5 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 110
Default

well i am sorry that i forgot about that... thx for the answers i read nearly all post and other threads about this now.

i found this interesting post without an answer:
"can you make the wall building system somewhat like in RA2? Like you juss build 1 piece and another piece far away from it and a wall in the middle will form up. "

or how is it possible to build a single wall in a 10parts group like some other guy mentioned? i know the ai will suck on intelligence but i still want the walls to work.
Kaine is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
How do I add walls ? Overmind Tiberium Wars Editing 0 08-29-2007 02:37 AM
Walls Slye_Fox Generals & Zero Hour Editing 1 10-09-2004 07:01 PM
WALLs S0L0 Generals & Zero Hour Editing 6 09-04-2004 05:02 AM
Scripter , coder , Come here , let'S fix LINEBUILD kindof DPsygnet Generals & Zero Hour Editing 10 09-09-2003 06:07 PM
Walls empty Red Alert 2 & Yuri's Revenge Editing 4 01-29-2003 09:56 PM


All times are GMT -4. The time now is 12:52 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.