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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2004, 04:34 PM   #21 (permalink)
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yes, i did change it so that it should work... but one question: why do you say you need to have factionbuilding.ini yet its never edited?

EDIT: After using the world editor as a debugger and getting rid of tons of bugs (mostly my fault ) i've gotten to the point where i can actually play the game, but i cant build dozers... i've made it have no science prerequisites, made SCIENCE_DozerDrop intrinsic (in playertemplate.ini) and some other stuff but i still cant build it! any thoughts? >.<
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Old 06-03-2004, 08:58 PM   #22 (permalink)
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Quote:
Originally Posted by Slye_Fox
Did that it helped(sort of)
the error is on line 490 of the playertemplate.ini
Quote:
PlayerTemplate FactionSigma
any ideas?
The problem is not with any of the Dozer code, it's with your side. Look for misspellings, or check to see if you're refering to something in another file that doesn't exist. :-)


Quote:
Originally Posted by XooM
but one question: why do you say you need to have factionbuilding.ini yet its never edited?
I just realized that, fixed now. :lol: As for your problems, try using the science, I know it works with it.
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Old 06-03-2004, 09:43 PM   #23 (permalink)
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try using the science? how???
ok, ive checked literally everything that could be wrong and it still wont work. all it does is give me the button grayed out, like i require something-or-other to build a dozer but i dont require anything...
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Old 06-03-2004, 09:49 PM   #24 (permalink)
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Check for these tags:

SpecialPower.ini: (in the superweapon)

RequiredScience = SCIENCE_DozerDrop


and from Science.ini:

Science SCIENCE_DozerDrop
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End

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Old 06-03-2004, 10:41 PM   #25 (permalink)
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yep, thats what i have, yet i still cant build dozers... >.<
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Old 06-04-2004, 05:33 AM   #26 (permalink)
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Can I post the code, and you tell me whats wrong with it?
I've look through it and there dosen't seem to be anything wroung with it.
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Old 06-05-2004, 12:10 AM   #27 (permalink)
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I'd be glad to try to help.
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Old 06-05-2004, 01:18 AM   #28 (permalink)
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grr... this is pissing me off... so heres what i have (tell me whats wrong please!!! )
Code:
 Science SCIENCE_DozerDrop 
PrerequisiteSciences = None 
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! 
IsGrantable = Yes 
DisplayName = SCIENCE:TempName 
Description = SCIENCE:TempDescription 
End
Code:
SpecialPower SuperweaponDozerDrop 
Enum = SPECIAL_CRATE_DROP 
ReloadTime = 1 ; in milliseconds ; This does not matter, but set it at 1 just to be sure 
RequiredScience = SCIENCE_DozerDrop
PublicTimer = Yes 
ViewObjectDuration = 30000 
ViewObjectRange = 250 
RadiusCursorRadius = 100 
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 
End
Code:
CommandButton Command_ConstructAmericaDozer 
Command = UNIT_BUILD 
Object = AmericaVehicleDozerSpawner 
TextLabel = CONTROLBAR:ConstructAmericaDozer 
ButtonImage = SACDozer 
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is 
DescriptLabel = CONTROLBAR:ToolTipUSABuildDozer 
End
Code:
;------------------------------------------------------------------------------
Object AmericaJetB52

;code removed to save space
  
   Behavior = OCLSpecialPower ModuleTag_14 ; Make sure this number is unique in the unit?s code 
   SpecialPowerTemplate = SuperweaponDozerDrop ; the superweapon we did first 
   OCL = SUPERWEAPON_DozerDrop ; the OCL from ObjectCreationList.ini 
   CreateLocation = USE_OWNER_OBJECT 
   ScriptedSpecialPowerOnly = Yes ; can only be called in by the CommandBar 
End
Code:
ObjectCreationList SUPERWEAPON_DozerDrop 
DeliverPayload 
Transport = AmericaJetCargoPlane ; This is what drops your dozer. 
StartAtPreferredHeight = Yes 
StartAtMaxSpeed = Yes 
MaxAttempts = 4 ; How many times the transport plane will try to drop your unit. I recommend 4-5, because every once in a while, you lose one to a circling transport. 
DropOffset = X:0 Y:0 Z:-5 
DropDelay = 1 ;500 ; time in between each item dropped (if more than one) 
PutInContainer = LargeParachute ; Because the unit needs a large parachute, after all, it?s a bulldozer! 
Payload = AmericaVehicleDozer 1 ; What unit is being dropped off 
DeliveryDistance = -45 
DeliveryDecalRadius = 100 
;This is what you normally see for a superweapon. I?m trying to get it to go away, as it paints a red circle around the building that the unit is being built from: 
;DeliveryDecal 
;Texture = EXTargeterAlpha 
;Style = SHADOW_ALPHA_DECAL 
;OpacityMin = 25% 
;OpacityMax = 50% 
;OpacityThrobTime = 500 
;Color = R:255 G:0 B:0 A:255 
;OnlyVisibleToOwningPlayer = Yes 
End 
End
there... thats everything... so why doesnt it work? any clues?
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Old 06-06-2004, 12:25 PM   #29 (permalink)
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Error fixed,
I now have a INI coder on my team
He is from origen, Admiral GT
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Old 06-06-2004, 01:38 PM   #30 (permalink)
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Good to hear! I couldn't find anything wrong at all... what was the problem? :tard:
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