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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2004, 07:13 PM   #1 (permalink)
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Default Gmax - RenX

I've made a model in Gmax, and when I try to load it in RenX, it's not there. The thing is theres no error mesages, it loads and theres nothing there.
I'm trying to load my Tesla coil so I can bone it.
Any Ideas?
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Old 06-01-2004, 08:34 PM   #2 (permalink)
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firstly, i dont understand y u need bones in a tesla coil since i made 1 and it does not need any bones.secondly, usually if u want to open a model u made with gmax in renX its wont work. U need to creat it in RenX if u want it to work.
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Old 06-01-2004, 08:53 PM   #3 (permalink)
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I've made some models in Gmax and some of them open, and other won't.

What do you mean you made a tesla coil without bones,
did the electrisity come out properly?
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Old 06-01-2004, 09:52 PM   #4 (permalink)
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Create your model in renx. Of course your model needs bones and they need to be named correctly in the ini other wise it won't fire properly.

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firstly, i dont understand y u need bones in a tesla coil since i made 1 and it does not need any bones.secondly, usually if u want to open a model u made with gmax in renX its wont work. U need to creat it in RenX if u want it to work.
How can you even say that? Do you think the game magically guesses where you want it to fire from?
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Old 06-02-2004, 07:21 AM   #5 (permalink)
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why not export it as an object from gmax and then import the object into renx. that way you dont have to remodel anything.
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Old 06-02-2004, 07:25 AM   #6 (permalink)
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Tryed that just now
Gmax can only export P3D
but Renx can't import that,
any ideas
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