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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2004, 08:05 PM   #1 (permalink)
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Default BlastX Forces and what they really do?

I am wondering what do these really do as I have set them to any number and they seem to do nothing at all, I guess it is supposed to be the "force" that makes units go flying from the Nuke's explosion....but it doesnt seem to do anything....is this just useless code or does it do something totaly different...


BlastXToppleSpeed = 0.45 ;higher #'s topple faster
BlastXPushForce = 8.0 ;higher #'s push more
(-Where X is some number-)
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Old 06-02-2004, 03:06 AM   #2 (permalink)
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It might be the force which knocks over fences and trees... Not sure though.
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Old 06-02-2004, 08:16 PM   #3 (permalink)
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anyone else have any ideas?
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Old 06-03-2004, 03:48 PM   #4 (permalink)
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some one anyone? DeeZire maby
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Old 06-04-2004, 11:44 PM   #5 (permalink)
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please someone MUST know!!! or have at least a shadow of an idea
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Old 06-07-2004, 08:13 AM   #6 (permalink)
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DeeZire do you have any input on this as maby you may know something...
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Old 06-07-2004, 05:17 PM   #7 (permalink)
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I think it was what toppled over trees in vanilla Generals, but I don't think it works anymore.
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Old 06-08-2004, 03:07 PM   #8 (permalink)
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so it is useless code, damn sucks
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