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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-02-2004, 08:46 PM   #11 (permalink)
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I don't think the broken shadows are from the sentry post as they are not in any of the other screenshots of it. I think it's the tech centre behind which is causing the weird shadows. And no, I'm not just saying that because I made the sentry post model
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Old 06-02-2004, 08:56 PM   #12 (permalink)
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That may very well be. I will look into this error. Thanks for letting us know.
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Old 06-02-2004, 11:02 PM   #13 (permalink)
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GREAT looking stuff! I love that TIE Pad (I guess that's what is is)! The Imperial guns are cool too, very authentic!
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Old 06-03-2004, 12:45 AM   #14 (permalink)
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Hey guys. what about that iron cannon turret from the 'empire striks back'. that would make a nice superwepon.
[imgl:073c8ac22e]http://massassi.yavin4.com/sw_img/e5hoth7.jpg[/imgl:073c8ac22e]
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Old 06-03-2004, 12:56 AM   #15 (permalink)
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I think your doing very good work but honestly imo the lasers need more work.They don't seem to really blend in. I'm saying they look drawn on the screen shot, of course i realize they're not but they just look that way to me.
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Old 06-03-2004, 01:02 AM   #16 (permalink)
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is it me or are them models way to dark.
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Old 06-03-2004, 05:05 PM   #17 (permalink)
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guys you must remeber a key thing here.

ALPHA. The first alpha to be exact. It has many bugs which we are fixing for alpha 1.1

Also those buidlings look dark because of the map. Didnt you see those shadows?
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