I know how to export W3D,
it's just Moe's w3d model had bones and geomertry.
And don't know how to do that.
THe tesla Coil needs bones to state whare the electricity sparks from.
:tard: Now I'm really confused. Everything has bones and geometry. How can you know how to export to W3D and not know anything about bones or geometry? Or am I just misunderstanding you?
Import Slow_Moe's tesla coil into renx. Then use the "select by name" button to select the bones labeled "spark" I think theres 50 or something. These are the bones he uses to charge the tesla. Second do the same thing to the bones labeled "weapon" these are the bones it fires from.
Take the spark bones and attach to the rings of your tesla coil model, then attach the weapon bones to the tesla ball.
Select and click to hide the bones then save and export
Use the same code that Slow_Moe put in with the download and there you go a working tesla coil
I know how to rig the moddel,
What I dont know is what to export it as, usually I do 2 W3D files, one for bones and one for geomertry. but moe's model is both, this is what I am confuzed about. What do I export it as?
Export it as a W3D file with either the bones hidden or Export Geometry unchecked for all of them. The other way you're doing it is way more complicated than it needs to be.