Quote:
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Originally Posted by Mithril
Nice work there colton! How did you do it so that ONLY your allies or enemies can collide with him?
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Just add this tag: (IN BOLD)
Behavior = MoneyCrateCollide ModuleTag_ForbiddenChanges
ForbiddenKindOf = PROJECTILE
MoneyProvided = 1000
;ExecuteFX = FX_CratePickup
ForbidOwnerPlayer = Yes
ExecuteAnimation = MoneyPickUp
ExecuteAnimationTime = 4.0 ; In seconds
ExecuteAnimationZRise = 15.0 ; Z world units per second to rise
ExecuteAnimationFades = Yes ; Animation does/doesn't fade out
End