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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2004, 05:51 AM   #1 (permalink)
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Default Makin a special power cost money!

lets say i want to make da nuke missile cost money b4 it reloads, so if you fire the nuke missile once you will havta paymoney b4 it reloads

i thought of editin the special power or the Command Button, but there is no

cost =

found there
so can someone help me plz!
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Old 06-03-2004, 06:09 AM   #2 (permalink)
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I don't think it can be done...
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Old 06-03-2004, 08:48 AM   #3 (permalink)
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A while ago I did this by having the building construct a drone with a lifetimeupdate that upgraded the commandset that had the command button for the super weapon on it. When the drone died the commandset changed back to its original, and it could be repeated. At least I think thats right, its was a while ago though. It has the usual problems of using this method though, such as the Unit destroyed string being displayed etc.
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Old 06-03-2004, 09:48 AM   #4 (permalink)
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Yea so basically i could construct an invisible drone with 0 armor!

but then again how would the drone be killed when i use my superweapon on the enemy!
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Old 06-03-2004, 10:16 AM   #5 (permalink)
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The lifetime update kills the drone after a certain amount of time, but this means youve got to use the sw in a certain time window... I cant remember how i got round this...
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Old 06-03-2004, 03:52 PM   #6 (permalink)
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ok this is wut i did,
i used the battle drone as the invisible drone
all was going fine,

i edited da nuke, with the OCL & so that when i buy the drone upgrade the nuke commandset changes to show da nutron missile

then i gave the drone a lifeduration
and set it that when it dies, it will disable the drone upgrade thus thinking that the commandset will return to normal where there is no neturon missile button, but it didnt, the drone upgrade gets disabled so that i can select it again, but the command set doesnt return to normal

HELP! :cry:
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Old 06-03-2004, 04:58 PM   #7 (permalink)
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to xplain more i tried to make a crate drop that is selectable by the supplycenter & Used the the battledrone as an example!

Quote:
Behavior = ObjectCreationUpgrade AYRI_06
UpgradeObject = OCL_AmericanBattleDrone2
TriggeredBy = Upgrade_AmericaBattleDrone
End

Behavior = CommandSetUpgrade AYRI_0322226
TriggeredBy = Upgrade_AmericaBattleDrone
CommandSet = AirF_AmericaSupplyCenterCommandSet2
End
As for the battle drone:

Quote:
Behavior = LifetimeUpdate M963_09
MinLifetime = 119000
MaxLifetime = 119000
End

Behavior = UpgradeDie ModuleTag_16862
;This frees the object based upgrade for the producer object.
DeathTypes = ALL
UpgradeToRemove = Upgrade_AmericaBattleDrone AYRI_0322226
End

Can someone plZ help me! same prob as in the post b4 :/
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