Of the many ideas I've come across for
Call to Arms, most are deemed impossible due to the limits of the Generals engine. However, several of these seemingly impossible ideas have been done.
So, without jumping straight to conclusions and shading this with the "can't do" marker, please take a look at the code first. I, myself, cannot code and am totally retarded when it comes to computers. I am just the PR guy for this mod.
Can bridges be destroyed and repaired like in TS and RA2?