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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2004, 05:27 PM   #1 (permalink)
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Default Disabling Base Defences

I want to make a hero unit that disables base defences by going to the enemy Command Center. Is this possible? :/
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Old 06-03-2004, 09:47 PM   #2 (permalink)
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I can't see how you could make the enemy structure react in a way that would effect other units of his/hers.
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Old 06-04-2004, 07:09 AM   #3 (permalink)
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You could probably do an invisible weapon that is fired when the unit infiltrates the command center and will knock out power like the microwave weapon. I don't know how to specifically target defenses though.

I haven't used the infiltrator much so I don't remember all the effects he has.
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Old 06-04-2004, 07:16 AM   #4 (permalink)
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You''ve given me another idea

The hero will go into the Command Center and use the effect of the EMP bomb to disable the entire base
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Old 06-04-2004, 07:25 AM   #5 (permalink)
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No problem.

You'd have to limit the targets to buildings for the right effect, or I guess you could affect everything and still make sense. Decisions, decisions.
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Old 06-04-2004, 07:34 AM   #6 (permalink)
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but dont use the emp effect for it ...
that would not look so good...
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Old 06-04-2004, 07:39 AM   #7 (permalink)
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You'd better use the SUBDUAL_BUILDING code for this (and remove it from the Micro Tank). I made a Radar Jammer using this method, I gave the radar its own armour type, and SUBDUAL_BUILDING has 0% against all others. So with FireWeaponUpdate and a weapon with a very big DamageRadius, the jammer automatically disables any enemy radar it comes near.
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Old 06-04-2004, 11:58 AM   #8 (permalink)
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Thanks ImmoMan
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