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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2004, 09:20 AM   #1 (permalink)
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Join Date: May 2004
Posts: 181
Default Spawned objects problem

I'm having a problem with my spawned objects targeting enemies and firing without manually using force fire.

The set up i have is a main base defense that when built spawns 5 smaller base defense weapons at designated spawn points.

All the models show up perfectly but only the main base defense structure targets and fires at enemy units, the 5 smaller base defense structures do nothing but sit there never firing unless i use force fire.


Heres the "kind of" on the spawned objects

KindOf = PRELOAD STRUCTURE IMMOBILE SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT FS_TECHNOLOGY POWERED FS_BASE_DEFENSE IMMUNE_TO_CAPTURE ;NO_COLLIDE ;Lorenzen disables


and i'm using

AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End


Any suggestions?
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Old 06-05-2004, 10:48 AM   #2 (permalink)
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Default

what about autochoosesources ?
have you set them up?
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Old 06-05-2004, 12:45 PM   #3 (permalink)
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Yeah, i have the autochoosesources. It has to be something i'm missing because everything works except the spawned defenses won't fire on their own at all, i have to force fire manually.


WeaponSet
Conditions = None
Weapon = PRIMARY Firebolt
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
PreferredAgainst = PRIMARY VEHICLE INFANTRY
End
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Old 06-06-2004, 08:24 PM   #4 (permalink)
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Well i've tried adding the KindOf = SPAWNS_ARE_THE_WEAPONS and the Behavior = SlavedUpdate ModuleTag_671
;nothing
End

and still the spawned base defense do absolutely nothing unless i use force fire.

Does anyone have any ideas?
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