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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2004, 11:41 AM   #1 (permalink)
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Default The EMP Tower or Disabling Vehicle Tower

Well, I'm having some difficulty figuring out how to create a EMP Tower that will automatically disable enemy units if nearby. I looked at the BlackLotusVehicleHack, but assigning it to a PRIMARY WEAPON doesn't trigger the action. What am I missing? I think I saw a mod that is using this idea and would like to incorporate it into my mod.

- Colton
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Old 06-05-2004, 02:26 PM   #2 (permalink)
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Why don't you just use the ECM tank vehicle subdual damage type
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Old 06-07-2004, 08:31 AM   #3 (permalink)
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Because I'm modding vanilla Generals ... not ZH. No worries - it's finished. See "The China EMP Tower" post.

- Colton
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Old 06-07-2004, 09:01 AM   #4 (permalink)
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Ah. I see your point

How did you do it then? I know that there is someone who would really like to know this...
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Old 06-07-2004, 09:29 AM   #5 (permalink)
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Well, originally, I wanted the towers to utilize the BlackLotusDisableVehicle hack, but couldn't get it aquire enemies automatically. So, the EMP bomb was close enough to what I had in mind.

The EMP tower is just a patriotbattery that fires a OCL_EMPPulse with no projectiles and a modified EMPPulseSphere to not generate a dome model. The overall effect is just a pulsating tower and vehicles/aircraft being disabled if within range. Also, it fires a nice KILL_PILOT to allow stealing some very nice vehicles.

I'm currently working on modding how the Comanche is affected. I would like it to simply lose power while spinning down, but landing (again, KILL_PILOT) so that it can be utilized by other factions. Dunno if this is possible, but I'm gonna try.

- Colton
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