How does that stop the unit from exploding because it appears on land? In fact, I'd like to know how it explodes in the first place! 'Cause in this other "naval" mod someone mentioned at sleipnirstuff, the ships don't explode when they appear on land. Could it have something to do with the surfaces in the locomotor, like Mithril said? If we figure this out, it will be very interesting for all the naval mods out there (including our own).
Anyway, what you're thinking of is probably this:
Code:
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SpecialPowerSpyDrone
OCL = SUPERWEAPON_SpyDrone
CreateLocation = CREATE_ABOVE_LOCATION
End
But that's only for special powers so I don't think this is very useful.