To make a nice water in Generals or ZeroHour u need this code:
For ZeroHour:
WaterTransparency
TransparentWaterMinOpacity = 0.75 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
TransparentWaterDepth = 4.2 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
StandingWaterColor = R:140 G:140 B:255 ; the color use to to tint the surface.
StandingWaterTexture = TWWater01.dds ;your custom water texture goes here.
AdditiveBlending = No ;Use Additive Blending instead of alpha blending?
RadarWaterColor = R:140 G:140 B:255 ; The water color in the radar map.
End
For Generals:
WaterTransparency
TransparentWaterMinOpacity = 0.65 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
TransparentWaterDepth = 4.4 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
End
PS: i preffer ZH because it has more features.
