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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
06-06-2004, 09:30 PM
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#1 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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Finally a Truewar2 update!
With the old TW2 news topic gone, I'm forced to open a new one.
Quote:
First of all, my apologies for the lack of updates. Altough a lot of model work was done, the upcoming release of Blitzkrieg2 took all my time, preventing me to do any coding work at all. Thus I also want to place an add for an experienced INI coder, to code the models and get them ingame. Reactions at the forum please.
Now to the interesting stuff, the Mi-24 Hind!

The armored flying tank from Russia, infamous for it's lethality in Afghanistan, carries many, many weapons: a 30mm gun, AT-6 Anti Tank missiles, rocket pods, bombs, machine gun pods... For every kind of mission another kind of armnament!
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For the old news:
Abrams and Bradley
T-90 and BMP-3
M270 MLRS
UH-60 Blackhawk
9K79 Tochka
2S19
HMMWV
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06-07-2004, 01:06 PM
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#2 (permalink)
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Senior Member
Join Date: May 2004
Posts: 281
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That hind is SEXY!
cant wait to fly that sucker
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06-07-2004, 10:31 PM
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#3 (permalink)
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Senior Member
Join Date: Nov 2003
Posts: 105
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Very nice looking stuff. I personally like the Hind and the 2S19.
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06-08-2004, 11:59 AM
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#4 (permalink)
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Senior Member
Join Date: Jul 2003
Location: USA
Posts: 442
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It's not bad.
It don't like the cockpit though, it's too white & bubbley... :lol:
BTW, your rotor skin looks exactly like our HIND's rotor skin! :tard:
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06-08-2004, 12:25 PM
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#5 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 109
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Mein Gott! Very nice! Where's the housecolor?
- Colton
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06-28-2004, 07:00 PM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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There's no housecolor in TW2.
Quote:
Having shown only vehicles and aircraft, I felt time to show you some American infantry and explain it's use in TrueWar2, and explain a bit more about playing TrueWar2 in general.
In TrueWar2, you'll have 3 principal modes of play, being Cavalry Warfare, sporting only armored vehicles like the M1A2, M2A3, M270, M109 and aircraft like the AH-64D, A-10, F-15E, AC-130 etc, where the goal is to eliminate the enemy command structure. How to achieve this I'll explain in a later newspost.
Another mode is Infantry Warfare. Having only infantry, you're objective is to kill either a certain number of enemy soldiers or a certain objective, which will be different in each map. You'll get support from aircraft, but in a more limited form. Maps in this mode will include battles as Operation Anaconda.
The third form combines both modes into Battle Mode. Your task is here either to seize or destroy certain objectives, or to destroy the enemy command structure. Maps in this mode will include the Battle of Bagdad.
Having lifted a tip of the curtains, now the graphical part of the newspost, the infantry.

This picture shows 6 US soldiers storming past a M2A3 Bradley in the Iraqi desert.

While this pic shows the same 6 soldiers from the front. From left to right:
M16A2, M16A2, M16A2, M249, AT-4, M16A2.
The soldiers here are linked into a reinforced FireTeam of 6 men. One of them is a sergeant giving commands that organise the soldiers better, while another one (not yet added here) will sport a M203 grenade launcher. All these troops are linked together like the Angry Mob, to minimize the micromanagment needed for infantry warfare.
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06-28-2004, 08:03 PM
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#7 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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No housecolour? How are you supposed to tell units apart then? By clicking on each one of them?And will this feature a Blitz2-like damage model but in modern warfare (e.g. infantry dies to 1 tank shot, tanks take only 2 or so shots)?
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06-28-2004, 08:20 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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Depends on the tank, but generally speaking, an Iraqi tank is destroyed trough one US APFSDS round, an Howitzer is destroyed by 25mm fire...
Basicly the damage model of TrueWar1, only a bit more refined.
And you'll tell your units apart fast enough.
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06-28-2004, 08:39 PM
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#9 (permalink)
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Member
Join Date: May 2004
Location: Serbia
Posts: 59
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hey i'm just curious.. how big is texture for hind? to me it looks so detail like it is 1024x1024... great job realy... but could u tell as more specific how can we tell the diference betwen units?
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06-29-2004, 11:51 AM
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#10 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 601
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Hey Phoib, I can do some INI editing for you. As, long as there are other people helping.
jmb8785
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