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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-07-2004, 01:10 PM   #1 (permalink)
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Default How to make an animation

How to make an animation for a SAM that it can popup when i sees a target and popdown when sees nothing. How do you make this?
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Old 06-07-2004, 01:31 PM   #2 (permalink)
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DefaultConditionState
Model = AA_NSamA
Turret = Turret
TurretPitch = Turretel
WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY Barrel
TransitionKey = TRANS_Idle
End
AliasConditionState = NIGHT

ConditionState = USING_WEAPON_A
Model = AA_NSam ; this is the static model
TransitionKey = TRANS_Firing
End

TransitionState = TRANS_Idle TRANS_Firing
Animation = AA_NSamA.AA_NSamA
AnimationMode = ONCE
End

TransitionState = TRANS_Firing TRANS_Idle
Animation = AA_NSamA.AA_NSamA
AnimationMode = ONCE_BACKWARDS
End
End
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Old 06-07-2004, 01:40 PM   #3 (permalink)
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Thanx man is this all?
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Old 06-07-2004, 01:41 PM   #4 (permalink)
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No, I think he means the animation, not the code

In RenX, there is a little slider bar along the bottom of the screen. Set it to the first frame (far left) and then click the 'animate' (possibly called 'record') button. Then, set the slider to the next frame and move your objects slightly towards where you want them to be when the animtion is finished. Repeat for the next frame, etc. etc. You do not have to use all the defualt 100 frames

Once you are finished, export as w3d as 'Hierarchical Animated Model' (with the right number of frames set in the boxes)

I'm sure someone else will be able to give you a better explanation if you wait a while

EDIT: Took too long to write...
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Old 06-07-2004, 01:57 PM   #5 (permalink)
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OKay so the thing what Capt_Pickels said is wrong?
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Old 06-07-2004, 02:03 PM   #6 (permalink)
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Its not wrong.. its the code needed to see the animation correctly ingame, whereas DJRowley wrote how to create the animation, you need both bits of advice to get it this structure correct, yea?
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Old 06-07-2004, 02:34 PM   #7 (permalink)
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okay thanx
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Old 06-07-2004, 03:44 PM   #8 (permalink)
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But he don't do it, i've token the ini's from Capt_Pickels and made the animation but he gives an error. Can someboy help me PLEASE!!
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Old 06-07-2004, 04:20 PM   #9 (permalink)
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I ripped that bit out of my ini and my samsite popups perfectly. Run world builder and tell me what it says the error is
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Old 06-07-2004, 04:49 PM   #10 (permalink)
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There are no errors
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