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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-09-2004, 04:35 AM   #1 (permalink)
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Join Date: Jun 2004
Posts: 17
Default I have another question for ya

Im trying to get burton to properly fire a laser weapon and I want it to be somewhat less visible than the standard laser crusader effect.

I want a smaller laser splash at the end, and a finer beam. But the MAJOR problem I am having right now is getting the laser to fire from his gun, rather from his feet

Is there some hidden bone setup for infantry that EA has commented out or left unused? Any help would be appreciated. Thanks in advance.
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Old 06-09-2004, 04:39 AM   #2 (permalink)
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There should be a line

Quote:
LaserBoneName = Muzzle01
in your weapon in weapon.ini This must have exactly the same name as the bone in the object, ie Muzzle01, not just Muzzle.
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Old 06-09-2004, 04:45 AM   #3 (permalink)
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You guys are awesome. Thanks again!
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Old 06-09-2004, 09:07 AM   #4 (permalink)
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Default

What do you think an editing community is for eh? Good to see some of the players of "lame" standard generals join in the modding. I remember seeing you sometime there, you might remember me too (I was the one with the giant bug list, before the boards changed).
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Old 06-09-2004, 02:27 PM   #5 (permalink)
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I definitely remember you. Was wondering where you went tbh lol.

I am currently a Global Mod at cncreplays.com, spending most of my time there. Right now Im working on a balance patch for the community. Laser Burton is designed to help give Laser Gen some personality.
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