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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-09-2004, 03:42 PM   #1 (permalink)
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Default Really annoying problem with OCLs

This problem is very annoying. I have created a Superweapon H-Bomb. I want the plane to fly in and drop the H-Bomb. When I click the cursor dissapears and the plane doesn't come. Any ideas?


This is not the first time I've had the problem; I also had it with tactical nuclear strike in a previous post. It is still unsolved.



Thanks
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Old 06-09-2004, 04:50 PM   #2 (permalink)
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Have you all the OCL stuff?
Post your code than others can help better i think.
With that you say it can have many reasons.
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Old 06-10-2004, 04:06 PM   #3 (permalink)
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Quote:
ObjectCreationList SUPERWEAPON_H-Bomb
DeliverPayload
Transport = AmericaJetB3
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-10
Payload = H-Bomb
DeliveryDistance = 160
PreOpenDistance = 160
DeliveryDecalRadius = 170
DeliveryDecal
Texture = SCCFuelAirBomb_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:0 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End

Quote:
ObjectCreationList SUPERWEAPON_SuperweaponTacticalNuclearStrike
DeliverPayload
Transport = TacticalNukeBomber
FormationSize = 1
FormationSpacing = 35.0
WeaponConvergenceFactor = 0.5
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1 ;max attempts
DropDelay = 500 ;time in between each set of items dropped (if more than one)
DeliveryDistance = 450 ;distance from target allowed to start/stop dropping.
VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time
VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base
VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped.
VisibleNumBones = 6 ;Number of bones.
VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped.
VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon
InheritTransportVelocity = Yes ;The bombs will start at transport velocity.
ExitPitchRate = 30 ;The bomb will pitch down.
DiveStartDistance = 500
DiveEndDistance = 300
StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range)
StrafeLength = 450
StrafeWeaponFX = FX_DamageTankStruckSmallArms
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCA10Strike_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End

I've included the Tactical Nuclear Strike that has the same problem.


Any ideas what I'm doing wrong now?
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Old 06-10-2004, 04:14 PM   #4 (permalink)
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Post your B3 and NukeBomber code

They should have something like this:

Quote:
Behavior = DeliverPayloadAIUpdate ModuleTag_05
End
If not, add it and try again
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Old 06-10-2004, 04:20 PM   #5 (permalink)
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The B3 is the one that drops the Massive Ordinance Air Burst.

So I guess it should already have that :/
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Old 06-10-2004, 06:19 PM   #6 (permalink)
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Check those SIDES= did the same to me on some of them. Called in planes for a differant faction without adjusting sides.
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Old 06-11-2004, 07:10 AM   #7 (permalink)
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Hmm...OK then, different solution...

Have you actually added the OCLSpecialPower to the building which creates it?

eg.
Quote:
Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = SuperweaponGDIDroppod
UpgradeOCL = SCIENCE_Droppod3 SUPERWEAPON_Droppod3
UpgradeOCL = SCIENCE_Droppod2 SUPERWEAPON_Droppod2
OCL = SUPERWEAPON_Droppod1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes
End
This might be your problem, as it sounds like the command button works fine but it's not actually calling anything. If you have got this present, then check that the OCL spellings are the same
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Old 06-11-2004, 01:09 PM   #8 (permalink)
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Quote:
Originally Posted by Fukin_Hostile
Check those SIDES= did the same to me on some of them. Called in planes for a differant faction without adjusting sides.
Thanks for that info I created a new plane, which was the same as the B3 Bomber that drops the MOAB, except for the side and the name. I also added the OCLSpecialPower to it

Didn't work


Quote:
Originally Posted by DJRowley
Hmm...OK then, different solution...

Have you actually added the OCLSpecialPower to the building which creates it?

eg.

Quote:
Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = SuperweaponGDIDroppod
UpgradeOCL = SCIENCE_Droppod3 SUPERWEAPON_Droppod3
UpgradeOCL = SCIENCE_Droppod2 SUPERWEAPON_Droppod2
OCL = SUPERWEAPON_Droppod1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes
End
This might be your problem, as it sounds like the command button works fine but it's not actually calling anything. If you have got this present, then check that the OCL spellings are the same
Thanks I had missed off the OCL :shifty: :lol:

But it still didn't work

The OCL spellings are the same :/
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