Flyby would be the person to answer this prolly, but anyone else that has done it may know. When I do the reflective surface on something that's base skin is mainly white or light colors, the environmap takes over the entire thing and you can't see the base skin at all. Is there a way to remedy this beyond darkening the base skin a ton? I already tried lowering the opacity of the reflective map's tga file to no avail.
Lol, you missed my point Dee. I can get it to work just fine, the problem is that it works too well. I can't see the base texture because it is predominately white. All I see is the reflection map.
Make sure "Detail color" is set on "scale" in the shader tab and that the "emissive" slot on the vertex material tab isn't set to white (preferably black in your case)