The code below is supposed to produce multiple units too, but only the MiniGunner modifier works. I still get only 1 Red Guard. As it seems people have had success with this configuration, what am I doing wrong?
Behavior = ProductionUpdate ModuleTag_xx
QuantityModifier = Infa_ChinaInfantryMiniGunner 2
QuantityModifier = Infa_ChinaInfantryRedGuard 9
End
EDIT:
It works perfectly now, although I don't know exactly what I did. It might have been something as trivial as a Commandbutton object referring to the wrong (standard) RedGuard object, in which case the quantity modifier worked perfectly, only the Barracks wasn't producing the right unit!

Either that or some ridiculous typo somewhere. :lol: