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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Troops shooting at paratroopers - anyone know how to stop it

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-11-2004, 09:41 AM   #1 (permalink)
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Default Troops shooting at paratroopers - anyone know how to stop it

I recently noticed that paratroopers can be shot at by ground based troops as they fall.

I would have assumed that the line of code:
AntiAirborneInfantry = No
in the weapon.ini would have stopped this from happening, but it doesn't.

in fact the line
AntiGround = Yes/No

is what affects it.

It would seem that this has been around since Vanilla Generals and still affects ZH v1.02, if anyone knows how to stop this from happening that would be great, but I'm also interested as to why the line " AntiAirborneInfantry = No" doesn't stop it.

Here's a screen I made of some dragon tanks shooting some rangers to show the problem. The only thing I changed was the height of the cargo plane so they fell for longer (it's Vanilla Gen version 1.07).

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Old 06-11-2004, 09:54 AM   #2 (permalink)
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Oh boy, roasted rangers. Sorry but I have no idea, I tried to fix that before, but I just couldn't. (I'm a good coder btw)
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Old 06-11-2004, 02:28 PM   #3 (permalink)
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I'm sure that that problem is fixed in Zero Hour

Maybe you could have a look at that
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Old 06-11-2004, 03:41 PM   #4 (permalink)
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Default Re: Troops shooting at paratroopers - anyone know how to sto

Quote:
Originally Posted by Korona
........It would seem that this has been around since Vanilla Generals and still affects ZH v1.02.......
Said it's still around. I have no idea how to code so I guess I am not helping. Just clarifying it for the user above me. Sorry

*edit: maybe the community can work on this in the *maybe* 1.03 patch?
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Old 06-11-2004, 03:45 PM   #5 (permalink)
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Lol

Maybe a MaximumPitchAngle on the weapon would work. I think it's called that anyway.
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Old 06-11-2004, 06:14 PM   #6 (permalink)
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Yeah it's still with us, you just tend not to notice becasue the paratroops fall so fast. The low pitch is why I haden't noticed that tanks could do it. I spent a merry hour or so looking for the cause, then realised it was only the pitch . Trouble is it means changing everything, and isnt approporate for units like artillary. It also means units cant fire from buildings, up cliffs and whathaveyou. I'm more interested as to why the
AntiAirborneInfantry = No
code doesn't work, as it blatantly should. A fix which would make the parachute canister untargetable completely would be greatly appreciated (I'm guessing that would solve it, if it's possible).
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Old 06-12-2004, 01:02 AM   #7 (permalink)
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Airborne Infantry perhans means Flying Infantry.
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