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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-11-2004, 09:52 AM   #1 (permalink)
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Default New shell means new bugs.

I made a new tank shell (spectre shell) and gave it a contrail (ArtilleryBarrageTrail or something like it) and when the tank fires at a building or at a higher plain, it shows the shell climb up then accelerates to the target.

To put it simply, when it fires, the shell arcs high then levels and accelerates to the target. I used the spectre howitzer shell code.
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Old 06-12-2004, 08:38 PM   #2 (permalink)
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Hey people I need some help here! This is a really annoying bug!
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Old 06-12-2004, 10:24 PM   #3 (permalink)
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I took a look at the spectre howitzer shell and found this
Code:
  Behavior = DumbProjectileBehavior ModuleTag_10
  End
and
Code:
  Behavior = PhysicsBehavior ModuleTag_09
    Mass = 1
  End
it think that these two things need to be changed to
Code:
  Behavior = DumbProjectileBehavior ModuleTag_10
    ; To tweak a Bezier path, please see GS
    FirstHeight = 10  ; Height of Bezier control points above highest intervening terrain
    SecondHeight = 10
    FirstPercentIndent = 50% ; Percentage of shot distance control points are placed
    SecondPercentIndent = 90%
    FlightPathAdjustDistPerSecond   = 100 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
  End
and
Code:
  Behavior = PhysicsBehavior ModuleTag_09
    Mass = 0.01   ; we can't have a zero mass, but we want it pretty tiny...
  End
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Old 06-13-2004, 08:25 AM   #4 (permalink)
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I had that problem once I think, and it turned out to be the FirstPercentIndent and SecondPercentIndent. I had the first set higher than the second! :lol:
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Old 06-14-2004, 08:33 AM   #5 (permalink)
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Hmm, that could be it. I'll try it.
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