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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Is there a commandbottom type can change unit ?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-13-2004, 08:22 AM   #1 (permalink)
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Default Is there a commandbottom type can change unit ?

is there any way that i can make a commandbottom to change unit?
i want to build a unit that has three different mode(includes models and weapons), how could i make it enable?
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Old 06-13-2004, 10:29 AM   #2 (permalink)
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a SWITCH_WEAPON button
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Old 06-13-2004, 11:08 AM   #3 (permalink)
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i mean clicking the commandbottom can switch not only weapon but also model, or even complete unit
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Old 06-13-2004, 11:41 AM   #4 (permalink)
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Upgrades are your friend.
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Old 06-13-2004, 02:57 PM   #5 (permalink)
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there is an OCL that changes objects. Create an upgrade that creates an OCL. You can use it to change the object to another object. I can't rememebr the OCL name now but I can check when I'm at home. If you can't figure it out drop me a PM and I'll tell you how to do it.
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Old 06-13-2004, 10:33 PM   #6 (permalink)
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i want to switch unit freely, cause the unit i code has three equip mode, on of them are moving in the air, the others are on the ground, so i need a way to switch the equipments.
if there is such an OCL, please tell me!
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Old 06-13-2004, 11:33 PM   #7 (permalink)
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you can use this to do it. You can set it up to switch to the next object that has a new command set that allows it to switch back. You can have it switch between as many slots as exists or as many objects as you need. Sounds cool, what are you doing with it?
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Old 06-14-2004, 12:03 AM   #8 (permalink)
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not only commandset, also the complete models!
i am making a new robot that can change equipment freely for battle need
by the way what the OCL is?
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Old 06-14-2004, 12:08 AM   #9 (permalink)
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When you change the OBJECT, you will already change the model and commandset cause it's a new unit replacing the old one. Understand?

Behavior = ReplaceObjectUpgrade ModuleTag_40
ReplaceObject = Your new object
TriggeredBy = your object upgrade
End

It's an object upgrade. Your new object will have a command button in the command set to REPLACE the current object with the old one.
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Old 06-14-2004, 11:25 AM   #10 (permalink)
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thank you very much! you helped me a lot.
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