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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-18-2004, 10:23 AM   #11 (permalink)
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can the locomotorsetupdate be upgraded by the certain locomotor that you want?
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Old 06-18-2004, 11:42 AM   #12 (permalink)
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I don't really get what you're aiming at ... :tard:
You can change a locomotor only 1 time, using an upgrade as trigger...
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Old 06-18-2004, 06:00 PM   #13 (permalink)
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But can you switch the locomotor full auto ? or can you only activate by clicking?
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Old 06-18-2004, 08:33 PM   #14 (permalink)
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i mean can the upgrade point to the locomotor what you want, just like:

locomotorupgrade = SET_NORMAL
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Old 06-19-2004, 05:26 AM   #15 (permalink)
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These are the only valid pointers for the locomotors:

SET_SLUGGISH
SET_SUPERSONIC
SET_TAXIING
SET_PANIC
SET_WANDER
SET_FREEFALL
SET_NORMAL_UPGRADED
SET_NORMAL

If I get it right, they are all linked to a specific status of the object.

-sluggish/supersonic are both related to attacking
-taxiing for airfield manoeuvring
-panic/wander are related to civilian behavior
-freefall for anything that falls from the air
-normalupgrade is the upgraded locomotor (needs button)
-normal, the default locomotor

You can define any new locomotor if you use
[ SET_NORMAL_UPGRADED newlocomotorname ]

And yes you can automate the locomotor upgrade because the "locomotorsetupgrade" (Damn, i hate that word) works by means of an upgrade trigger.
All you need to do is to include this tag somewhere (either on the object itself or elsewhere)

Code:
 Behavior = GrantUpgradeCreate ModuleTag_03
   UpgradeToGrant  = Upgrade_namexxx
    ExemptStatus = UNDER_CONSTRUCTION (see list from Deezire about status conditions)
  End
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Old 06-19-2004, 06:20 AM   #16 (permalink)
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i mean if i can define locomotor to any i want, not only by SET_NORMAL_UPGRADED
so i can upgrade it as i wish, and i can upgrade it back freely
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Old 06-19-2004, 07:53 AM   #17 (permalink)
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But how can you set when The "Construction" is finished. So that you time the locomotor.
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Old 06-19-2004, 08:12 AM   #18 (permalink)
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I thought I was clear? :tard:

-only the SET_NORMAL_UPGRADED allows you to set a new locomotor and let the player activate it (manual or automatic).

You can put any new locomotor for the others also, but you can't trigger them on commnand because the other SET_ locomotors are triggered by the game, internally...

The SET_PANIC for example is triggered automatically when other units fire in their range (viewing range?)

For all normal movement behavior of units, you only have the choice between SET_NORMAL and SET_NORMAL_UPGRADED ..
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Old 06-19-2004, 09:14 AM   #19 (permalink)
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Maybe you should take a look at the Aurora locomotors and see if it's any use to you - you could possibly abuse the way that it's triggered to u're advantage, but I doubt it. It's worth a look into anyway.
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Old 06-19-2004, 09:30 AM   #20 (permalink)
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The aurora locomotor switching only happens on attack/post attack...

And what is even worse, I fear it is limited to those units that have a jetAIupdate
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