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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How can you make a switch for switching between models

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-18-2004, 02:30 PM   #11 (permalink)
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Vanguard mentioned using a kill upgrade. How would that help, I can't picture the solution. Congrats by the way on your object switch.
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Old 06-18-2004, 05:56 PM   #12 (permalink)
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Great work man but how does the ini look like now when you've found the code. I wanna see it Maybe i could use some scription code for my own models. Would you like to do that?
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Old 06-18-2004, 08:39 PM   #13 (permalink)
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first, i must thank Fukin, he gave me this code:

Behavior = ReplaceObjectUpgrade ModuleTag_40
ReplaceObject = "object you want to replace"
TriggeredBy = " trigger upgrade you made"
End

remember, don't forget to add:

Behavior = ProductionUpdate ModuleTag_12
MaxQueueEntries = 1
End

otherwise the upgrade will not be active
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Old 06-19-2004, 01:05 AM   #14 (permalink)
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Homura, I forgot that. I'm sorry. You are right. We still need to extract the info outta Vanguard so we can retain the health and vetertancy. Remeber? Vanguard come help us now. Bring your wisdom here.
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Old 06-19-2004, 04:13 AM   #15 (permalink)
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Is the replace object the new model or the old model? BTW thanx man, i can use this code for my own models. So you don't have to make a new conditionstate for this upgrade?
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Old 06-19-2004, 06:28 AM   #16 (permalink)
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No, you don't need to make any upgrade conditionstate, it completely switch whole object
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Old 06-19-2004, 07:58 AM   #17 (permalink)
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Whow cool. Lets start modeling and scripting
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Old 06-19-2004, 08:53 AM   #18 (permalink)
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basicly just an object upgrade. Great for upgrades to allow things that don't normally have an upgrade. Like adding Propaganda tower. The idea was given to me by Immoman. (credits due)
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