Specifies that the object will not disappear when it is destroyed. Although it is destroyed, the object itself will remain in the game. This module acts as the exact opposite of DestroyDie. It will override the default DestroyDie module, though it may cause problems if both modules are explicitly defined on the same object. Useful when the object has a special "rubble" state, where using this module allows the rubble to stay on the ground even though the object is destroyed. It has no parameters.
it's possible to make this but keep in mind that there is not a single computer on the planet whit enough memory and power to hande a entire mape full with destroyed tank hulks...
I'd only keep destroyed tanks on small single play mission maps. On big skirmishes the battlefield would simply become too cluttered and your units wont be able to get anywhere, unless you create something that salvages wrecks, kinda like in Total Annihilation...
yeah, but to be fair Commander Havoc you do have a top of the top of the top of the range PC there and I'd think only a small % of people who play Generals would have that kinda spec
damn havoc now u made me jealous... that is the best configuration i have ever seen... and with 3Gb of ram... damn... just one question.. how much did it cost?