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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-17-2004, 01:39 PM   #1 (permalink)
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Default Help wanted for Tiberian Sun mod!

Hello

Some of you may know that I have been working on a Tiberian Sun TC for a while. I was doing this alone, but I think it is time to recruit some staff, as if I do everything it won't come out until about 2012.... I think I have about 50% of the coding completed already - all structures/units/etc. are in-game but some features have not been fully implented yet. Examples of things which are working at present include Droppods, chem missiles, bouncing grenades and the GDI upgrade modues for the Upgrade Centre/Power Plant/etc.

My aim is to make the mod accurate to the original game. However, some new gameplay features such as garissoning and tech buildings will be included, and units from Firestorm will make appearances in the different Commander's armies.

Anyway, to continue at a reasonable rate, I am looking for 2 vehicle/structure modellers who can produce 3D models which look like the original in-game images. I also need a few skinners to skin the models - knowledge of how to UV map would be a bonus but is not a requirement. An infantry modeller/animator would also be most helpful No coders are required as of present, but if you think you could help, I may consider it

If you are interested in applying, email me at djrowley[at]game-mod.net or post below. You will need an example of your work


The mod website is here: Ion Storm, and the forums are here.

Some pics of the old models which are being replaced: *Warning: Links are not 56k friendly - c.250-350kbs*
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Old 06-17-2004, 08:34 PM   #2 (permalink)
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DJ, if you want someone to write for you just ask. I have alot of great ideas for upgrades and such. I got a nice idea for a GDI General Power.

Just tell me.
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Old 06-17-2004, 09:51 PM   #3 (permalink)
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I'm nearly done scripting my AI so i can give you a hand
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Old 06-18-2004, 04:07 AM   #4 (permalink)
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I could help a little.
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Old 06-18-2004, 09:27 AM   #5 (permalink)
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Oh boy, how many ts mods are out there?
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Old 06-18-2004, 09:30 AM   #6 (permalink)
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He doesn't want a coder.
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Old 06-18-2004, 09:44 AM   #7 (permalink)
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AFAIK he can code himself, and he also already has me to help out.
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Old 06-18-2004, 09:46 AM   #8 (permalink)
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lol
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Old 06-18-2004, 11:25 AM   #9 (permalink)
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Quote:
Originally Posted by Vengence
Oh boy, how many ts mods are out there?
3 that I know of - including mine. However, I believe mine is the most accurate to the actual game TS: Rising is set after Firestorm, and...um...the other one is having TD factions as well.
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