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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Has anyone thought of a way around the unit voices problem?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-22-2003, 05:15 PM   #1 (permalink)
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Default Has anyone thought of a way around the unit voices problem?

In RA2, if you created a new unit, you could use one of the generic voices (ex grizzly, rhino) because they wouldn't say their names so they'd be suitable for almost anything. However, in Generals, almost every unit says its name at one point. So, are there any that don't? Cuz obviously everyone doesn't have a mike for their comp, so we can't make our own
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Old 02-22-2003, 05:59 PM   #2 (permalink)
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you should use unit voices from past cnc games if you wanted....
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Old 02-23-2003, 03:36 AM   #3 (permalink)
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Good idea.But C&C/RA voices wont be pretty usefull as they sound too simple.

You could also use sounds from games of other Universes,like StarCraft/BroodWar,WarCraft III Reign of Chaos/The Frozen Throne,etc.

TS Sounds are nice but there are only a few types (like RA2-plain,they are used for a lot of stuff,however Firestorm adds a bit more to it )

RA2(plain) use Generic Voices and YR has all sorts of sounds that can be used

Erm..."mike"...i ashure you that you cant do anything by using a plain mike and Sound-Forge or any other sound editor
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