logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,540

Administrators:
DeeZire, Redemption

There are currently 43 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-18-2004, 01:29 PM   #1 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 191
Default Laser that destroys superweapon missiles

I want to create a superweapon that once built, stays active and when a superweapon is launched (with Particle Cannon as exception) it automatically uses its laser to destroy the missiles. i.e. someone fires a Scud Storm and the laser blows all the missiles up as they leave the ground.

I would like to know:

Firstly: Is this possible?

Secondly: How would you do this?
Granger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 01:40 PM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Send a message via ICQ to DeathAngel Send a message via MSN to DeathAngel
Default

well I'd say make a huge paladin point defence laser ... with only target types those missles.
just make a useless, but cool looking , building and give it the point defence laser.
(adapted with dmg and range offcourse)
DeathAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 02:14 PM   #3 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

The issue would be terrain blocking line of sight - although the laser would hit them as soon as they did become visible. I think there's also a maximum weapons range in Generals if I'm not mistaken (although it is obscenely huge)
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 09:04 PM   #4 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 134
Default

and you should make it antiprojectile in weapon.ini, so it can shoot scudmissile and nuclearmissile down, also you need to delete the UNATTACKABLE kindof from them
homura is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 10:11 PM   #5 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Great Republic err State of Texas
Posts: 457
Default

You could build Laser Emitter [insert cool word] around the base that would protect you instead of one huge SW. But you would need a central building of course.
Juggernaut1985 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-19-2004, 06:16 AM   #6 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 191
Default

What are the available KindOfs for Superweapons?

I want something that is completely unique just for the Scud Storm and Nuclear Missile.
Granger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-19-2004, 06:54 AM   #7 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

You can use the 'boat' kindof (unless you're gna go naval on us - but then you can use other kindofs for naval units without issues)
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-19-2004, 07:52 AM   #8 (permalink)
Senior Member
 
Join Date: May 2003
Posts: 469
Send a message via AIM to Waspo Send a message via MSN to Waspo
Default

Star Wars missle defense system...
Waspo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-19-2004, 03:48 PM   #9 (permalink)
Senior Member
 
Join Date: May 2004
Location: The Netherlands, like everyone.
Posts: 107
Default

well, maybe a SW wich turns of the power for each other SW, maybe an Spacial Defensive Laser Platform, wich also destroys the sattelite wich reflects the particle beam.
(did you really thought that it just turned in the air, like a missile ?)
superknijn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-19-2004, 03:54 PM   #10 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Default

myeah what angel says an huge paladin point defence with an fxlist.ini of the perticle cannon and then i will works incl it can bring down tomahawks and normal rockets of infantry
Chrizz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Giving Tank Hunters Laser Guided Missiles hmaster10 Generals & Zero Hour Editing 7 07-19-2006 06:00 AM
Action that destroys all land units on RA2 mulitplayer? DysproS Red Alert 2 & Yuri's Revenge Editing 20 04-05-2005 02:26 AM
Iron Curtain destroys Demo Truck Marshall7a Red Alert 2 & Yuri's Revenge Editing 13 12-10-2003 09:42 PM
what do you do to a unit that destroys a balanced game? MACHINE_GUN_MAN Red Alert 2 & Yuri's Revenge Editing 2 04-29-2003 03:46 AM
Pulse Laser or just normal Laser weapon? warlord Generals & Zero Hour Editing 7 04-06-2003 10:13 PM


All times are GMT -4. The time now is 04:01 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.