logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,639
Total Threads: 8,742
Posts: 95,498

Administrators:
DeeZire, Redemption

There are currently 51 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-18-2004, 02:06 PM   #1 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default Wanted: YOUR opinion (Dh4RTS)

Hey all

I've been battling away with converting CnC Generals to a space based Cruiser clash strategy, and have been working on terrain recently. I'd like to enlist people's opinions based upon this early terrain shot.

Currently, I'm thinking of using Chinese mines as a base to build better looking stars over the top of the current dulled terrain textures, as well as introducing large targa overlays of distant nebulae and spiral galaxies etc.

Here t'is.

What do we think?
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 02:16 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: London, UK
Posts: 390
Send a message via AIM to Slye_Fox Send a message via MSN to Slye_Fox Send a message via Yahoo to Slye_Fox
Default

I saw that pic on origen,
Its preety good, those asteroids are objects, not background, right?
Its really good
Slye_Fox is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 02:19 PM   #3 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Yeah, the asteroids are modelled objects (they're also animated so that they constantly intermingle with each other). I'm trying to make the terrain as busy as possible to detract from the emptiness of space a bit. Fortunately, you can get over 400 of these asteroid clusters on screen at once without any significant decrease in frame rate on the highest graphical settings, which means when the number is decreased a lot, we can play with even more memory eaters
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2004, 02:27 PM   #4 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: London, UK
Posts: 390
Send a message via AIM to Slye_Fox Send a message via MSN to Slye_Fox Send a message via Yahoo to Slye_Fox
Default

Cool
Slye_Fox is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 02:09 AM   #5 (permalink)
Junior Member
 
Join Date: May 2004
Location: Australia
Posts: 28
Send a message via MSN to UlthuanDefender
Default

That is really quiet Good!!!
UlthuanDefender is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 08:16 AM   #6 (permalink)
Senior Member
 
Join Date: May 2004
Location: The Netherlands, like everyone.
Posts: 107
Default

and you are gonna make some new buildings and units, right ?
superknijn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 08:54 AM   #7 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Send a message via ICQ to DeathAngel Send a message via MSN to DeathAngel
Default

ofcourse he is.
anyway, it does look very noce but the mines as stars will cause SERIOUS lag on larger maps.
I've experimentd with cluster-mine bombs and had some tht generated a LOT of them at once. the result was massive lag. thats was with approx. 250 mines or so.
Covering the terrain with them might result in the same. however, if your change the pririty in the particlesystem they might not cause lag. just set them to the lowest priority (what that actually is I dont know).
DeathAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 09:06 AM   #8 (permalink)
Senior Member
 
Join Date: May 2003
Posts: 469
Send a message via AIM to Waspo Send a message via MSN to Waspo
Default

buildings?
Waspo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 11:15 AM   #9 (permalink)
Senior Member
 
Join Date: May 2004
Location: The Netherlands, like everyone.
Posts: 107
Default

space stations and stuff.
superknijn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-20-2004, 12:13 PM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 338
Default

Really good work. I'm a big fan of space based strategy games and if your going to have asteroids and nebulas,look no further than to the game called ORB
adamstrange is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help Wanted Request - Dh4RTS 'Blood Amongst the Stars' Ambershee Generals & Zero Hour Editing 0 12-16-2004 05:17 AM
Opinion Wanted and a question Turalyon Generals & Zero Hour Editing 1 09-20-2004 08:14 PM
Dh4RTS Model Prototypes - Warning, lots of images within! Ambershee Generals & Zero Hour Editing 18 08-01-2004 02:27 PM
Opinion? Clazzy Red Alert 2 & Yuri's Revenge Editing 2 01-18-2003 07:19 AM
Your Opinion Please MooMan65 Red Alert 2 & Yuri's Revenge Editing 20 01-15-2003 05:21 PM


All times are GMT -4. The time now is 11:17 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.