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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-20-2004, 01:49 PM   #1 (permalink)
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Default WB AI editing

I'm experiencing problems with AI of new sides. In the file ScirmishScripts.scb" there are all sides (totally 13) and when I try to add a new side into the Player List in WorldBuilder, it won't allow me to add more than one side, so it appears that World Builder is able to create only 14 sides.
Has anyone an idea how to create AI for new sides (perhaps in some different file than "ScirmishScripts.scb") or if there's any other utility for creating AI...?
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Old 06-20-2004, 04:16 PM   #2 (permalink)
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Yes the limitation is 14 sides. When I get a bit of time I'll try something that sleipnir had suggested - hex editing a map to add a new player. Should be possible.

In case you need information about the ZH AI structure... the Adding new factions tutorial may come in handy
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Old 06-20-2004, 05:00 PM   #3 (permalink)
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Wouldnt mind having an extra 3 or 4 spots for Boss Ai...
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Old 06-21-2004, 03:31 PM   #4 (permalink)
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Quote:
Yes the limitation is 14 sides. When I get a bit of time I'll try something that sleipnir had suggested - hex editing a map to add a new player. Should be possible.
thx
How to hex edit map file to add new side?
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Old 06-21-2004, 03:38 PM   #5 (permalink)
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Quote:
Yes the limitation is 14 sides. When I get a bit of time I'll try something that sleipnir had suggested - hex editing a map to add a new player. Should be possible.
I would like to know how that works too, I've almost finished adding Russia and am in the process of adding generals for them...

would be nice if the AI worked for them too
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Old 06-21-2004, 03:58 PM   #6 (permalink)
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What is it a limitation of? The game or world builder? Because if its wordbuilder, im betting someone will find a way around..
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Old 06-21-2004, 05:36 PM   #7 (permalink)
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I'm pretty sure its a game limitation.
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Old 06-22-2004, 04:02 AM   #8 (permalink)
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Nope I don't think so. It's a WB limitation I think. I'll make some experiments and make a tutorial about it if I get it to work.
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Old 06-22-2004, 01:37 PM   #9 (permalink)
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In speaking of the ScirmishScripts.scb file, does anybody have a unaltered backup of this file. Mine seems to have been corrupted.
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Old 06-22-2004, 01:54 PM   #10 (permalink)
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Zero Hour also has a number of entry limitation in ChallengeMode.ini, which should have a entry for each side, but its not necesarry. I think the limit might be 11 or 12.
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