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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-21-2004, 04:01 PM   #1 (permalink)
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Default Making Poison kill drivers...

I'm making a new type of poison and I want it to be able to kill drivers of vehicles.

How do you do this?
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Old 06-21-2004, 04:26 PM   #2 (permalink)
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Set the weapon damage as kill_pilot or something. Look at Jarmen Kell weapon damage type. It will state it there. Than add that damage type to your weapon or secondary weapon.

Weapon = SECONDARY GLAJarmenKellVehiclePilotSniperRifle

Check the damage type for this weapon the weapon.ini file.
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Old 06-21-2004, 10:29 PM   #3 (permalink)
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1. create a PilotSniper weapon like JarmenKell's with attack range smaller than poison field's.
2. give the poison field object a FireWeaponUpdate to use the weapon created above.
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Old 06-22-2004, 03:01 AM   #4 (permalink)
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Wouldn't that make the poison stop killing infantry though? In armor.ini it has everything but vehicles immune to poison.

I suppose you could change the human armor to also take damage from kill_pilot, but I wonder how well that would work, and how fast damage would be dealth.

Unless there's a way to give something two damage types?
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