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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-23-2004, 03:19 PM   #1 (permalink)
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Default WorldBuilder not working

WB refuses to open and i get these error messages:

RUNTIME ERROR!
Program:...s\EA Games\Command and Conquer\WorldBuilder.exe

abnormal program termination

The instruction at "0x21110f86" referenced memory at "0x0c396d80". The memory could not be "read"
Click OK to terminate the program

Anyone know what this means or whats causing it?

I reinstalled Generals and it still dosent open.
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Old 06-23-2004, 03:38 PM   #2 (permalink)
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Have you any mods installed?
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Old 06-23-2004, 03:54 PM   #3 (permalink)
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Yes i do,but i didn't have that problem before.you think that could be it?
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Old 06-23-2004, 04:36 PM   #4 (permalink)
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Yes world builder has a zero tolerance for errors in mods. There's a tutorial about this somewhere in the tutorial section I think.
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Old 06-23-2004, 04:43 PM   #5 (permalink)
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My World Builder crashed after I installed Progen. It works fine with Progen, but doesn't work without it.
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Old 06-23-2004, 04:50 PM   #6 (permalink)
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Pity you don't have ZH, because its WB will actually EXPLAIN where the error is. Hey maybe you can send the file to one of us, so we can run it in ZH and see.
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Old 06-23-2004, 05:28 PM   #7 (permalink)
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You know,you guys reply so quickly that i keep looking behind my computer to see if there is a bunch of little men in pointed sneakers,typing away at every post that i make.

Your right,it was the mod's big file.

I removed it to another folder and WB opened up.
I then put it back to test it and WB would not open.

Thanks

I plan on getting ZH in about a month.
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Old 06-25-2004, 12:08 AM   #8 (permalink)
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Gggg that's funny (this is spam) WB is a frick to work with. I've had to reload windows so many times during my "Making scripted Maps Phase"
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