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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-24-2004, 11:14 AM   #1 (permalink)
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Default Transparent Water?

hi all ! we need to make transparent water for our maps. Where can I enabl this option?

THanks !
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Old 06-24-2004, 07:59 PM   #2 (permalink)
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If your video card can handle it, water should be transparent anyway
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Old 06-25-2004, 12:49 AM   #3 (permalink)
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no in a new map the water is non-trans by default.....there is a option or something along those lines that makes it trans like in most maps...only thing is I dont know what that is :P
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Old 06-25-2004, 03:28 AM   #4 (permalink)
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i thought water was transparent as default. but you can only notice it's transperancy in real shallow water.
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Old 06-25-2004, 06:32 AM   #5 (permalink)
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Water in maps is transparent by default providing that the video card settings provided can cope with the medium/high settings. Water transparency depths can be edited in the ini files and distributed with the map, in the same folder as the map toa void conflicts with the default settings - you can even change to color very easily!
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Old 06-25-2004, 07:50 AM   #6 (permalink)
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its easy to do m8 you must make an ini file in the map dir called MAP.INI

then you do this


WaterTransparency
TransparentWaterMinOpacity = 0.6 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
TransparentWaterDepth = 5.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
StandingWaterColor = R:207 G:240 B:243 ;material color used to tint the water surface.
StandingWaterTexture = TWWater01.tga ; main texture used for water (usually something blue that looks like water).
AdditiveBlending = YES; use additive blending instead of alpha blending?
RadarWaterColor = R:207 G:240 B:243 ; color of water on radar display.


SkyboxTextureN = TSSunny_N.dds
SkyboxTextureE = TSSunny_E.dds
SkyboxTextureS = TSSunny_S.dds
SkyboxTextureW = TSSunny_W.dds
SkyboxTextureT = TSSunny_T.dds
End
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Old 06-25-2004, 07:57 AM   #7 (permalink)
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thanks a lot man !
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Old 06-25-2004, 09:16 AM   #8 (permalink)
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NP this will help you out for good i use it to for some snow maps if the color is to bright just set the colors back into the normal condition becouse its still icey water effect i think :P
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